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Proxemics

Also known as: Interpersonal distance, Personal space

The study of how people use and perceive physical space in social interactions, originally defined by anthropologist Edward T. Hall in 1966. Hall identified four distance zones: intimate (0–45 cm), personal (45 cm–1.2 m), social (1.2–3.6 m), and public (beyond 3.6 m). In accessibility, proxemics is relevant in several ways: people with visual impairments may not perceive the spatial positioning of others, affecting social interaction; wheelchair users experience proxemics differently due to seated height and turning radius requirements; and in virtual reality, spatial relationships between avatars carry social meaning that must be conveyed through non-visual channels to be accessible. Built environment design also draws on proxemic principles to ensure adequate space for mobility aids and comfortable social interaction.

Category: human-computer interaction · design

Related: Nonverbal communication · Spatial cognition · Built environment · Virtual reality

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