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Game Accessibility

Also known as: Accessible Gaming, Inclusive Game Design

The practice of designing video games so they can be enjoyed by players with disabilities, including visual, hearing, motor, and cognitive impairments. Game accessibility encompasses a wide range of considerations: remappable controls and alternative input devices for motor accessibility; subtitles, captions, and visual cues for deaf players; audio descriptions, spatial awareness tools, and screen reader support for blind players; and difficulty options, clear objectives, and simplified interfaces for cognitive accessibility. While some mainstream games have made significant accessibility strides — notably The Last of Us Part 2 with its "enhanced listen mode" for blind players — many 3D games remain largely inaccessible to visually impaired players due to their reliance on visual spatial information.

Category: game accessibility · inclusive design · digital accessibility

Related: Audio Game · Spatial Awareness · Universal Design · Inclusive Design

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