Partial Automation
Also known as: Adaptive Automation
An accessibility technique in digital games and interactive systems where the system automatically performs actions or controls mechanics that a user cannot execute due to a disability, while leaving the user in control of all mechanics they can perform. For example, in a cycling-based rehabilitation game, if a player cannot actively pedal, the game automates the cycling-controlled mechanics while the player uses a joystick or switch to control other aspects of gameplay. This approach allows people with widely varying abilities to play the same game meaningfully, preserving agency and engagement rather than excluding players who cannot perform specific physical actions.
Category: game accessibility · interaction design
Related: Game Accessibility · Rehabilitation Gaming · Switch Access