Digital Living Media
Also known as: Living Media Interface, Biotic Design
Systems that combine living organisms with electronic components as part of a digital interface. In accessibility contexts, digital living media have been explored as motivational tools for children with disabilities, where the growth of a living organism (such as a mushroom colony) is linked to the child's use of therapeutic or learning applications. The visible, gradual change in the living component provides a tangible, real-world reward mechanism that can sustain engagement over time — addressing the common challenge of children losing interest in repetitive therapeutic exercises. The use of living rather than simulated organisms avoids potential confusion or disappointment that can arise when children discover a simulated pet is not real.
Category: Assistive Technology · design · therapy · education
Related: Tangible User Interface · Participatory Design with Proxies