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Walk-up-and-use System

Also known as: Walk-up-and-use Design, Zero Training Interface

A design paradigm for public access systems where any user should be able to successfully complete tasks without prior training, instruction, or experience with the specific system. Walk-up-and-use systems must accommodate users with diverse abilities, technology experience, and cognitive styles. This approach is particularly important for ticket machines, voting systems, and emergency information kiosks where users cannot be expected to have received training and may only use the system occasionally.

Category: Universal Design · Design Principles · Public Access

Related: Public Access System · Universal Usability · Wizard Design Pattern

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