← All terms

Midas Touch Problem

Also known as: Midas Touch, Gaze Cursor Problem

A fundamental challenge in eye-gaze interaction where every object a user looks at becomes unintentionally selected, because the eyes serve dual purposes: looking at objects to perceive them and looking at objects to interact with them. Named after King Midas who turned everything he touched into gold, this problem occurs when gaze-controlled interfaces cannot distinguish between looking to see and looking to select. Common solutions include dwell selection (requiring prolonged fixation), multimodal input (using a switch or voice to confirm selection), or "clutch" mechanisms that allow users to temporarily disengage gaze control.

Category: eye tracking · assistive technology

Related: Eye Tracking · Dwell Selection · Gaze Interaction

Sources