Redundant Input
Also known as: Redundant Input Channels, Multimodal Redundancy
A design approach in which a user interface accepts the same command through more than one input channel — for example, voice and gesture, keyboard and pointer, or speech and switch — so that users can choose whichever modality suits their current abilities, context, or preferences, and so that the system can cross-reference channels to resolve ambiguous or misrecognised input. Redundant input is foundational to accessible interaction: it underpins keyboard alternatives to mouse actions (WCAG Keyboard Accessible), voice alternatives to touch gestures, and multimodal AAC systems that combine eye gaze with switch or voice input. Schmandt and Hulteen (1982) argued that redundant channels are essential for usable speech interfaces because no single recognition channel is ever perfectly accurate.
Category: Multimodal · Input Methods · accessibility concepts · Interaction Design
Related: Multimodal Interaction · Keyboard Accessibility · Voice Interface · Alternative Input · Put That There