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Curse of Dimensionality (Accessibility)

In an accessibility context, the practical barrier that arises when a player or user must coordinate a large number of distinct inputs simultaneously or in rapid succession — for example, moving, aiming, shooting, and reloading concurrently in a first-person shooter. Even when each individual control is accessible in isolation, the combination exceeds the user's capacity, so techniques such as remapping, shared control, or partial automation are needed to reduce the effective input dimensionality.

Category: Accessible Gaming · Game Accessibility · Motor Accessibility · Input Methods

Related: Shared Control · Partial Automation · Alternative Input

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