Exergames
Also known as: Exertion games, Active video games, AVGs
Video games designed to require physical exertion — whole-body movement, resistance, or sustained aerobic activity — as the primary input modality. Exergames span consumer titles (e.g., Wii Fit, Ring Fit Adventure) and clinical applications for rehabilitation, balance training, and chronic-condition management. In accessibility contexts, exergames are studied for their capacity to improve adherence to therapeutic exercise, support motor recovery after stroke or brain injury, and make physical activity engaging for disabled users, though design choices around difficulty scaling, posture requirements, and sensor tolerance heavily determine who can actually play.
Category: Gaming · Rehabilitation · Health Technology · Serious Games
Related: Serious Games · Rehabilitation · Gamification · Physical Therapy