Playful Interaction
Also known as: Playful design
A design stance that treats play — voluntary, intrinsically motivated, rule-structured activity — as a core property of interactive systems rather than a surface layer of rewards or points. Playful interaction emphasizes the felt experience of users (curiosity, challenge, flow, surprise) and the negotiated, situated ways players adapt and re-author rules in practice. In accessibility and rehabilitation contexts, playful interaction provides a lens for designing technologies that sustain engagement over long therapeutic timeframes while remaining adaptable to different bodies, goals, and contexts; it contrasts with narrower gamification approaches that simply bolt scores onto otherwise unchanged tasks.
Category: Interaction Design · Gaming · Design Theory
Related: Gamification · Serious Games · Embodied Interaction · Inclusive Design