Esports
Also known as: Competitive Gaming, Electronic Sports, E-Sports
Organised, competitive video-game play — typically involving tournaments, teams, audiences, and professional players. Esports has grown into a major global industry and a site of accessibility research, because conventional game controllers and high-speed inputs can exclude players with physical, cognitive, or sensory disabilities. Accessibility work in esports spans adaptive controllers, software-based balancing, alternative-input interfaces (EMG, eye tracking, voice), and debates about competitive fairness when assistive technologies are in play.
Category: Game Accessibility · gaming · Digital Inclusion · emerging technology
Related: Inclusive Esports · Game accessibility · Xbox Adaptive Controller · Sony Access Controller