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Esports

Also known as: Competitive Gaming, Electronic Sports, E-Sports

Organised, competitive video-game play — typically involving tournaments, teams, audiences, and professional players. Esports has grown into a major global industry and a site of accessibility research, because conventional game controllers and high-speed inputs can exclude players with physical, cognitive, or sensory disabilities. Accessibility work in esports spans adaptive controllers, software-based balancing, alternative-input interfaces (EMG, eye tracking, voice), and debates about competitive fairness when assistive technologies are in play.

Category: Game Accessibility · gaming · Digital Inclusion · emerging technology

Related: Inclusive Esports · Game accessibility · Xbox Adaptive Controller · Sony Access Controller

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