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Comic Spin: A Comic Creation Tool Enabling Self-expression for People with Aphasia

Carla Tamburro, Timothy Neate, Abi Roper, Stephanie Wilson · 2022 · ACM Transactions on Accessible Computing · doi:10.1145/3508500

Summary

Comic Spin is a tablet application (iOS and Android) designed to enable people with aphasia to create comic strips through a constrained creativity approach. Aphasia, typically caused by stroke, affects language abilities including reading, writing, speaking, and listening—making most digital creativity tools inaccessible due to their reliance on text input and complex interfaces. Comic Spin addresses these barriers through a three-step process: users choose the number of panels (1-3), select themes (animals, party, travel, etc.), then use spinners to browse and select from predefined images and captions. The app was developed using Design Thinking methodology, incorporating input from expert proxies (speech and language therapists), design researchers, and people with aphasia themselves. Key accessibility features include large touch targets, minimal language, simple interactions (tapping and sliding), icons with text labels, a text-to-speech "Read" button (rated as essential by participants), and the ability to save and share comics via social media.

Key findings

Two studies evaluated Comic Spin's effectiveness. Study 1 involved 8 participants in an in-person creative workshop, producing 24 comic strips with overwhelmingly positive feedback—all participants agreed they "did something creative." Study 2 extended to three online workshops over three weeks with 4 participants, generating 56 saved comics and 71 tweets to a shared Twitter account. Critically, all participants—including those with severe aphasia who could not use text-based tools—successfully created comics. The constrained creativity approach proved effective: by limiting choices, the app enabled rather than restricted creativity. Participants created narrative, humorous, and notably subversive content, often with dark undertones that surprised researchers. Comics served as a "ticket to talk," scaffolding conversations about real-life events that might otherwise be difficult to share. The shared Twitter feed created "in-group" social interaction among participants, with friendly competition and mutual appreciation of each other's work.

Relevance

This research demonstrates that computationally supported constrained creativity is a powerful approach for making digital content creation accessible to people with language impairments. For practitioners, the design principles are transferable: provide finite options rather than blank slates, present one task at a time with clear context, use simple input methods with large targets, and include text-to-speech throughout. The finding that self-expression went beyond the comic content itself—with meaning attached to the stories around the comics—has implications for speech and language therapy, suggesting comics could scaffold therapeutic conversations. The study also shows that people with varying severity of aphasia can engage with the same tool, unlike text-focused alternatives. Future work could explore personal content integration and longer-form digital storytelling.

Tags: aphasia · creativity support tools · constrained creativity · self-expression · stroke · language impairment · accessible design · mobile application