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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • PlatMult: A Multisensory Platform with Web Accessibility Features for Low Vision Users

    Marcio Oyamada, Jorge Bidarra, Clodis Boscarioli · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper presents PlatMult, an integrated hardware and software platform that combines three sensory modalities — visual, auditory, and tactile — to improve web accessibility for low vision users. The authors note that screen magnifiers, the most common assistive…

    low vision · screen magnifier · screen reader · haptic feedback · multisensory

  • Towards the Development of Haptic-Based Interface for Teaching Visually Impaired Arabic Handwriting

    Abeer S. Bayousuf, Hend S. Al-Khalifa, AbdulMalik S. Al-Salman · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper introduces an initial haptic-based system for teaching Arabic letter handwriting to students with visual impairments. Handwriting requires coordination of vision and hand movement, making it particularly challenging for visually impaired students who cannot see…

    visual impairment · haptic feedback · handwriting · Arabic · education

  • Physical Accessibility of Touchscreen Smartphones

    Shari Trewin, Cal Swart, Donna Pettick · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines touchscreen smartphone adoption and usability for people with dexterity impairments through interviews and hands-on observations with 16 participants (mean age 40) at a New York centre serving approximately 3,500 people with physical disabilities annually.…

    motor impairment · dexterity impairment · touchscreen · mobile accessibility · smartphone

  • An Empirical Study of Issues and Barriers to Mainstream Video Game Accessibility

    John R. Porter, Julie A. Kientz · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates the real-world state of video game accessibility through two complementary empirical studies. The first is an online survey of 55 gamers with disabilities, exploring their gaming habits, the platforms they use, the types of games they play, and the…

    game accessibility · video games · assistive technology · motor impairment · visual impairment

  • "Pray Before You Step Out": Describing Personal and Situational Blind Navigation Behaviors

    Michele A. Williams, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a formative study exploring how 30 adults with vision impairments use technology and personal strategies to navigate both indoor and outdoor environments. Rather than introducing new navigation technology, the research aims to build a richer understanding of…

    visual impairment · blindness · navigation · orientation and mobility · wayfinding

  • Toward Accessible Technology for Music Composers and Producers with Motor Disabilities

    Adam J. Sporka, Ben L. Carson, Paul Nauert, Sri H. Kurniawan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper reports on an initial user study with three motor-impaired musicians to identify challenges and research opportunities in making professional music software accessible. Modern music score-writing tools (Sibelius, Finale) and production software (Ableton Live, FL…

    music accessibility · motor impairment · music composition · music production · assistive technology

  • Wheelchair-Based Game Design for Older Adults

    Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportunities for physical activity…

    game accessibility · wheelchair · older adults · motion-based games · Kinect

  • How Someone with a Neuromuscular Disease Experiences Operating a PC (and How to Successfully Counteract That)

    Torsten Felzer, Stephan Rinderknecht · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This experience report describes the first author's personal journey as a computer scientist with Friedreich's Ataxia (FA), a progressive neuromuscular disease diagnosed at age 15 that causes ataxia of limbs, dysarthria, and muscle weakness. Despite needing a wheelchair since…

    motor impairment · neuromuscular disease · Friedreich's Ataxia · text entry · assistive technology

  • Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment

    Susumu Harada, Daisuke Sato, Dustin W. Adams, Sri Kurniawan, Hironobu Takagi, Chieko Asakawa · 2013 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)

    This paper investigates how blind and partially sighted people can be supported not only in capturing photographs but in organising, recalling, and sharing them afterwards — a step that the authors argue has been largely neglected in prior blind-photography research. The study…

    blindness and low vision · mobile accessibility · assistive technology · photography · audiophotography