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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments

    Sergio Mascetti, Dragan Ahmetovic, Cristian Bernareggi · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper examines why so few mobile assistive technology research prototypes for people with visual impairments ever reach end users, and shares practical lessons from the authors’ experience developing and distributing three iOS apps through EveryWare Technologies, a…

    assistive technology · visual impairment · mobile accessibility · technology transfer · blind

  • Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports

    Ahmad Alsaleem, Ross Imburgia, Mateo Godinez, Andrew Merryweather, Roger Altizer, Tamara Denning, Jeffery Rosenbluth, Stephen Trapp, Jason Wiese · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to this population. Existing…

    tetraplegia · spinal cord injury · adaptive sports · shared control · sip-and-puff

  • User Perspectives on Robotics for Post-stroke Hand Rehabilitation

    Chloe Ng · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This student research abstract presents a preliminary qualitative study investigating user perceptions of an exoskeleton robotic device designed for post-stroke hand rehabilitation. Impaired hand motor function is one of the most significant disabilities following stroke,…

    stroke rehabilitation · exoskeleton · robotics · motor disability · assistive technology

  • Development of a Real-time Bionic Voice Generation System based on Statistical Excitation Prediction

    Farzaneh Ahmadi, Kazuhiro Kobayashi, Tomoki Toda · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents the first real-time implementation of the Pneumatic Bionic Voice (PBV) system, a voice prosthesis for people who have undergone laryngectomy — surgical removal of the larynx, typically due to advanced throat cancer. Without a larynx, a person…

    voice prosthesis · laryngectomy · speech accessibility · voice conversion · assistive technology

  • Understanding Mental Ill-health as Psychosocial Disability: Implications for Assistive Technology

    Kathryn E. Ringland, Jennifer Nicholas, Rachel Kornfield, Emily G. Lattie, David C. Mohr, Madhu Reddy · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper argues that mental ill-health — including depression, anxiety, and other mental, emotional, or cognitive experiences — should be understood as psychosocial disability and examined through a social model lens rather than exclusively through the medical model that…

    psychosocial disability · mental health · depression · anxiety · social model of disability

  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

  • StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible

    Anhong Guo, Junhan Kong, Michael Rivera, Frank F. Xu, Jeffrey P. Bigham · 2019 · ACM Symposium on User Interface Software and Technology

    This paper presents StateLens, a three-part system that makes existing dynamic touchscreen interfaces accessible to blind users without requiring any modification to the touchscreen hardware or software. Blind people routinely encounter inaccessible touchscreens on coffee…

    touchscreen accessibility · blindness · computer vision · crowdsourcing · reverse engineering

  • Hacking Blind Navigation

    João Guerreiro, Hernisa Kacorri, Jeffrey P. Bigham, Edward Cutrell, Daisuke Sato, Dragan Ahmetovic, Chieko Asakawa · 2019 · CHI Conference on Human Factors in Computing Systems Extended Abstracts

    This workshop summary describes a one-day CHI 2019 workshop designed to bring together researchers from multiple disciplines working on assistive navigation technologies for blind people. The organizers — experts from Carnegie Mellon University, University of Maryland, Microsoft…

    blind navigation · orientation and mobility · assistive technology · visual impairment · computer vision

  • Airport Accessibility and Navigation Assistance for People with Visual Impairments

    João Guerreiro, Dragan Ahmetovic, Daisuke Sato, Kris Kitani, Chieko Asakawa · 2019 · Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

    This paper investigates whether a BLE-beacon-based smartphone navigation system can enable visually impaired travelers to move through an airport independently — a setting where they are currently required to rely on airline-provided sighted escorts to reach the gate, and where…

    airport accessibility · blind navigation · indoor navigation · orientation and mobility · visual impairment

  • BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians

    Seita Kayukawa, Keita Higuchi, João Guerreiro, Shigeo Morishima, Yoichi Sato, Kris Kitani, Chieko Asakawa · 2019 · Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19)

    This paper presents BBeep, an assistive suitcase-shaped system designed to help blind travellers navigate crowded public spaces such as international airports, train stations, and shopping malls. The authors argue that existing blind-navigation research has focused largely on…

    blind navigation · obstacle avoidance · collision avoidance · assistive technology · wearable technology