Case Study: In-the-Field Accessibility Information Collection Using Gamification
Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)
This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigation by wheelchair users and…
crowdsourcing · gamification · accessible maps · physical accessibility · pedestrian infrastructure