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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Where Are You Taking Me? Reflections from Observing Ridesharing Use By People with Visual Impairments

    Earl W. Huff Jr., Robin N. Brewer, Julian Brinkley · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a methodological case study of conducting quasi-naturalistic observations of 17 blind or visually impaired participants using the Uber ridesharing service. Rather than reporting substantive findings about ridesharing accessibility (which are reserved for a…

    visual impairment · ridesharing · transportation accessibility · observation study · mobile accessibility

  • Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom

    Erin Higgins, William Berkley Easley, Karen L. Gordes, Amy Hurst, Foad Hamidi · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how to integrate 3D printing into physical therapy (PT) education without requiring PT students to become experts in CAD or digital fabrication. Previous research showed that while 3D printing has great potential for creating customized assistive…

    3D printing · assistive technology · digital fabrication · physical therapy · education

  • Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments

    Aboubakar Mountapmbeme, Obianuju Okafor, Stephanie Ludi · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Accessible Blockly, a prototype library that augments Google's Blockly — the open-source library underlying most mainstream block-based programming environments (Scratch, MakeCode, AppInventor) — with keyboard and screen reader interaction capabilities.…

    block-based programming · screen readers · keyboard navigation · blind programmers · computer science education

  • Applying Technology in a Hybrid-Fashion to Create Dementia-Inclusive Community Spaces

    Elaine Czech · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents PhD research exploring how technology can improve accessibility to community spaces and social programs for people living with dementia (PLWD) and their informal carers. The work is grounded in the growing practice of social prescribing —…

    dementia · cognitive accessibility · social prescribing · community-based design · hybrid spaces

  • Exploring Smart Speaker User Experience for People Who Stammer

    Anna Bleakley, Daniel Rough, Abi Roper, Stephen Lindsay, Martin Porcheron, Minha Lee, Stuart Alan Nicholson, Benjamin R. Cowan, Leigh Clark · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how people who stammer experience smart speakers in their daily lives over a three-week period. The researchers deployed Google Nest devices in the homes of 11 participants (mean age 33, recruited through the STAMMA charity in the UK) and collected data…

    stammering · stuttering · speech disfluency · smart speakers · voice interface

  • Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

    Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using Unity, featuring four dungeon…

    game accessibility · visual impairment · blindness · spatial awareness · audio navigation

  • AAC with Automated Vocabulary from Photographs: Insights from School and Speech-Language Therapy Settings

    Mauricio Fontana de Vargas, Jiamin Dai, Karyn Moffatt · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents Click AAC, a prototype mobile application that automatically generates situation-specific communication boards from photographs using computer vision and natural language processing. Traditional symbol-based AAC devices organize vocabulary hierarchically by…

    augmentative and alternative communication · AAC · autism · computer vision · just-in-time vocabulary

  • Depending on Independence: An Autoethnographic Account of Daily Use of Assistive Technologies

    Felix Fussenegger, Katta Spiel · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This experience report uses autoethnography to examine the daily realities of depending on assistive technologies (AT) from the first-person perspective of Felix Fussenegger, a person living with a high spinal cord injury (C6 level) resulting in complete sensory and motor…

    assistive technology · autoethnography · disability studies · independence · interdependence

  • Low-Cost Tactile Coloring Page Fabrication on a Cutting Machine: Assembly and user experiences of cardstock-layered tangible pictures

    Nicole Johnson, Tom Yeh, Ann Cunningham · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This short paper presents a design inquiry into using a consumer-grade Cricut cutting machine to create tactile pictures and coloring pages by layering cardstock, as a low-cost alternative to traditional tactile image production methods. The technique, developed over three…

    tactile graphics · blindness · low vision · early learning · DIY assistive technology

  • Assistive or Artistic Technologies? Exploring the Connections between Art, Disability and Wheelchair Use

    Giulia Barbareschi, Masa Inakage · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores the reciprocal influences between art, disability, and assistive technology use through semi-structured interviews with 17 artists who use wheelchairs for mobility. Participants spanned diverse artistic disciplines — dance (7), music and DJing (5), visual art…

    disability art · wheelchair accessibility · assistive technology · creativity · disability identity

  • Evaluating Haptic Technology in Accessibility of Digital Audio Workstations for Visual Impaired Creatives

    Christina Karpodini · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper proposes a two-stage research programme to make Digital Audio Workstations (DAWs) more accessible for musicians with visual impairments through haptic feedback. The author argues that modern music production has become an increasingly visual…

    haptic technology · visual impairment · music accessibility · digital audio workstation · vibrotactile feedback

  • Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities

    Krishna Venkatasubramanian, Tina-Marie Ranalli · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores how to design mobile apps that help people with intellectual and developmental disabilities (I/DD) engage in post-trauma self-regulation (PTSR) — activities that help manage negative emotional effects like anxiety, grief, and stress that arise from traumatic…

    intellectual disability · developmental disability · trauma-informed care · self-regulation · mental health

  • Supporting Physical Activity in Later Life: Perspectives from Older Adults

    Muhe Yang · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents a research plan to investigate how behaviour change technology can be better designed to support physical activity among older adults living alone, with a specific focus on walking. The author identifies a core problem: existing health…

    aging · older adults · physical activity · behaviour change technology · persuasive technology

  • Access on Demand: Real-time, Multi-modal Accessibility for the Deaf and Hard-of-Hearing based on Augmented Reality

    Roshan Mathew, Brian Mak, Wendy Dannels · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This experience report documents two deaf researchers' hands-on evaluation of Access on Demand (AoD), an augmented reality application developed at Rochester Institute of Technology that delivers real-time captioning and American Sign Language (ASL) interpretation through Vuzix…

    augmented reality · deaf and hard of hearing · smart glasses · captioning · sign language interpretation

  • Improving Web and Mobile Accessibility Resources for Iranian Designers

    Laleh Nourian · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents early-stage research investigating how cultural differences affect accessible design practices, with a specific focus on Iranian designers. The author, Laleh Nourian at Rochester Institute of Technology, frames her work through the lens of…

    global accessibility · cultural accessibility · postcolonial computing · accessibility education · Global South accessibility

  • Accessible PDFs: Applying Artificial Intelligence for Automated Remediation of STEM PDFs

    Felix M. Schmitt-Koopmann, Elaine M. Huang, Alireza Darvishy · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2022)

    This Ph.D. research paper presents a plan to leverage artificial intelligence to automate the remediation of PDF documents from STEM fields, addressing one of the most significant barriers to information access for people with visual impairments. The Portable Document Format…

    PDF accessibility · document remediation · artificial intelligence · STEM accessibility · mathematical formulae

  • Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning Technology

    Emma McDonnell · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This doctoral consortium paper presents a dissertation research program that reimagines how captioning technology should be designed by applying the disability justice principle of collective access — the idea that accessibility is a shared responsibility of all group members,…

    captioning · collective access · disability justice · deaf and hard of hearing · co-design

  • VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality

    Tiger F. Ji, Brianna Cochran, Yuhang Zhao · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2022)

    This paper introduces VRBubble, an audio-based interaction technique designed to make social virtual reality environments accessible to people with visual impairments (PVI). While social VR platforms like VRChat and Rec Room are growing rapidly as spaces for remote socialization…

    virtual reality accessibility · visual impairment · spatial audio · proxemics · social interaction

  • Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content

    Craig Anderton · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores how sign language interpretation can be effectively presented in virtual reality 360-degree (VR360) three-degrees-of-freedom video content. The research addresses a significant gap: while VR accessibility guidelines exist for subtitles, there has been almost…

    sign language · virtual reality · extended reality · 360-degree video · deaf accessibility

  • Challenges and Opportunities in Creating an Accessible Web Application for Learning Organic Chemistry

    Allyson Grace Yu · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates the accessibility challenges of creating web-based educational tools for organic chemistry, a STEM subject that relies heavily on visual 2D and 3D molecular representations. The author notes that while 19.8% of undergraduate students report having a…

    STEM accessibility · STEM education · web accessibility · organic chemistry · keyboard accessibility

  • Designing with and for People with Intellectual Disabilities

    Leandro Soares Guedes, Ryan Colin Gibson, Kirsten Ellis, Laurianne Sitbon, Monica Landoni · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This workshop paper proposes a half-day community-building event at ASSETS '22 focused on sharing expertise in designing technologies with and for people with intellectual disabilities. The authors identify that while assistive technologies can significantly support the…

    intellectual disability · co-design · participatory design · assistive technology · inclusive design

  • Multidisciplinary Perspectives on Designing Accessible Systems for Users with Multiple Impairments: Grand Challenges and Opportunities for Future Research

    Arthur Theil, Chris Creed, Mohammed Shaqura, Nasrine Olson, Raymond John Holt, Sayan Sarcar, Stuart Murray · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper from ASSETS 2022 challenges a fundamental assumption in accessibility research: that designing for one impairment category at a time is sufficient. The authors argue that this single-impairment approach, while practical and widespread, oversimplifies…

    multiple impairments · assistive technology · disability studies · multidisciplinary design · inclusive design

  • Challenging and Improving Current Evaluation Methods for Colour Identification Aids

    Connor Geddes, David R. Flatla · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This paper critically examines how Colour Vision Deficiency (CVD) aids are evaluated, exposing fundamental flaws in common evaluation practices. CVD affects approximately 5% of the population and impairs the ability to accurately identify and discriminate between colours — a…

    colour vision deficiency · colour blindness · CVD simulation · evaluation methods · colour identification aids

  • Including Accessibility in Computer Science Education

    Catherine M. Baker, Yasmine N. Elglaly, Anne Spencer Ross, Kristen Shinohara · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper addresses a persistent gap in computing education: accessibility knowledge and skills are rarely included systematically in undergraduate computing curricula, despite being essential for producing software professionals who can build accessible products. The…

    accessibility education · computer science education · curriculum design · teaching accessibility · workforce development

  • A Workshop on Disability Inclusive Remote Co-Design

    Maryam Bandukda, Giulia Barbareschi, Aneesha Singh, Dhruv Jain, Maitraye Das, Tamanna Motahar, Jason Wiese, Lynn Cockburn, Amit Prakash, David Frohlich, Catherine Holloway · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 22)

    This workshop paper addresses how the COVID-19 pandemic forced accessibility researchers to adapt co-design methods from in-person to remote formats, and the unique challenges this created for research involving disabled and aging participants. While the shift to online…

    co-design · remote research · participatory design · disability inclusion · COVID-19