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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Modeling Expertise in Assistive Navigation Interfaces for Blind People

    Eshed Ohn-Bar, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 23rd International Conference on Intelligent User Interfaces (IUI)

    This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corridor as on their first,…

    blind navigation · indoor navigation · turn-by-turn navigation · visual impairment · blindness

  • Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users

    Hernisa Kacorri, Eshed Ohn-Bar, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

    This paper addresses a methodological blind spot in blind-navigation research: studies typically report localization accuracy and completion time, but say almost nothing about how the physical environment itself shapes where users go wrong. The authors argue that the same…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Mind Your Crossings: Mining GIS Imagery for Crosswalk Localization

    Dragan Ahmetovic, Roberto Manduchi, James M. Coughlan, Sergio Mascetti · 2017 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents a computer vision system for automatically detecting and localizing zebra crosswalks in urban environments by mining existing geospatial image databases, specifically Google satellite imagery and Google Street View. The motivation is that blind pedestrians…

    visual impairment · orientation and mobility · computer vision · navigation · crowdsourcing

  • Virtual Navigation for Blind People: Building Sequential Representations of the Real-World

    João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates whether blind people can build accurate mental representations of real-world routes by virtually navigating them on a smartphone before physically visiting the location. Sighted people routinely study maps before visiting new places, building a sequential…

    blindness · navigation · cognitive mapping · virtual navigation · orientation and mobility

  • NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment

    Daisuke Sato, Uran Oh, Kakuya Naito, Hironobu Takagi, Kris Kitani, Chieko Asakawa · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents NavCog3, a smartphone-based indoor navigation assistant for people with visual impairments, evaluated at scale in a 21,000 m² shopping mall in Japan. Unlike many prior indoor navigation prototypes that were tested only in constrained lab environments, NavCog3…

    indoor navigation · blindness · visual impairment · wayfinding · Bluetooth beacons

  • NavCog: Turn-by-Turn Smartphone Navigation Assistant for People with Visual Impairments or Blindness

    Dragan Ahmetovic, Cole Gleason, Kris M. Kitani, Hironobu Takagi, Chieko Asakawa · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This extended abstract presents NavCog, an open-source iOS smartphone navigation system designed to assist people with visual impairments or blindness in navigating complex indoor and outdoor environments. While many blind people can independently traverse familiar routes by…

    indoor navigation · visual impairment · blindness · assistive technology · Bluetooth beacons

  • Customizable 3D Printed Tactile Maps as Interactive Overlays

    Brandon Taylor, Anind Dey, Dan Siewiorek, Asim Smailagic · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents an end-to-end system that enables visually impaired individuals to independently design, customize, and interact with 3D printed tactile maps. Traditional tactile map production has been limited by high costs (Braille embossers range from $1,800 to $80,000;…

    tactile maps · tactile graphics · 3D printing · visual impairment · navigation

  • WeAllWalk: An Annotated Data Set of Inertial Sensor Time Series from Blind Walkers

    German H. Flores, Roberto Manduchi · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper introduces WeAllWalk, an openly accessible and annotated data set of inertial sensor time series collected from blind individuals walking through complex indoor routes. The data set addresses a critical gap in assistive navigation research: while step counting and…

    blindness · indoor navigation · wayfinding · inertial sensing · data collection

  • LucentMaps: 3D Printed Audiovisual Tactile Maps for Blind and Visually Impaired People

    Timo Götzelmann · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents LucentMaps, a system for creating 3D printed transparent audiovisual tactile maps that work as interactive overlays on standard tablet computers and smartphones. Unlike most audio-tactile map approaches that focus exclusively on blind users, LucentMaps serves…

    tactile maps · tactile graphics · 3D printing · blindness · low vision

  • Supporting Orientation of People with Visual Impairment: Analysis of Large Scale Usage Data

    Hernisa Kacorri, Sergio Mascetti, Andrea Gerino, Dragan Ahmetovic, Hironobu Takagi, Chieko Asakawa · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper analyzes large-scale remote usage data from iMove, an iOS GPS-based orientation app for people with visual impairments, to understand how users interact with assistive navigation technology in real-world conditions. Traditional assistive technology user studies are…

    visual impairment · blindness · navigation · orientation and mobility · mobile accessibility

  • NavCog: A Navigational Cognitive Assistant for the Blind

    Dragan Ahmetovic, Cole Gleason, Chengxiong Ruan, Kris Kitani, Hironobu Takagi, Chieko Asakawa · 2016 · Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16)

    This paper introduces NavCog, an iPhone-based turn-by-turn navigation assistant designed to guide blind users through unfamiliar indoor and outdoor environments without requiring expensive infrastructure or structural modifications. The authors argue that while blind travellers…

    blind navigation · indoor navigation · wayfinding · orientation and mobility · assistive technology

  • Zebra Crossing Spotter: Automatic Population of Spatial Databases for Increased Safety of Blind Travelers

    Dragan Ahmetovic, Roberto Manduchi, James M. Coughlan, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents a computer vision system that automatically detects zebra crosswalks by mining satellite imagery and Google Street View, with the goal of augmenting geographic information systems (GIS) to help blind travelers plan safer routes. Knowing crosswalk locations is…

    visual impairment · navigation · computer vision · pedestrian crossings · wayfinding

  • Transcribing Across the Senses: Community Efforts to Create 3D Printable Accessible Tactile Pictures for Young Children with Visual Impairments

    Abigale Stangl, Chia-Lo Hsu, Tom Yeh · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This formative study investigates how different stakeholder communities approach designing 3D printable accessible tactile pictures (3DP-ATPs) for young children with visual impairments. While 3D printing offers potential to democratize tactile material production—traditionally…

    3D printing · tactile graphics · visual impairment · children · emergent literacy

  • Exploring Interface Design for Independent Navigation by People with Visual Impairments

    Erin L. Brady, Daisuke Sato, Chengxiong Ruan, Hironobu Takagi, Chieko Asakawa · 2015 · ASSETS 2015: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This short poster paper from ASSETS 2015 explores how people with visual impairments respond to different navigation interface designs during in situ walking tasks. The authors observe that prior research has been limited in two ways: user studies of navigation applications are…

    visual impairment · blind navigation · non-visual navigation · wayfinding · wizard of oz

  • "Just Let the Cane Hit It": How the Blind and Sighted See Navigation Differently

    Michele A. Williams, Caroline Galbraith, Shaun K. Kane, Amy Hurst · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper reveals fundamental mismatches between how blind and sighted people understand pedestrian navigation, drawing on over a year of immersive qualitative research including focus groups, diary studies, and partner observations. The researchers conducted two focus groups…

    blind navigation · white cane · orientation and mobility · wayfinding · qualitative research

  • Headlock: A Wearable Navigation Aid that Helps Blind Cane Users Traverse Large Open Spaces

    Alexander Fiannaca, Ilias Apostolopoulous, Eelke Folmer · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This demo paper presents HEADLOCK, a navigation aid built for an optical head-mounted display (HMD) that helps blind cane users traverse large open spaces — environments like building foyers, plazas, and parking lots that lack the tactile boundaries (walls, curbs, fences) that…

    blind navigation · wearable technology · head-mounted display · computer vision · sonification

  • Uncovering Information Needs for Independent Spatial Learning for Users Who Are Visually Impaired

    Nikola Banovic, Rachel L. Franz, Khai N. Truong, Jennifer Mankoff, Anind K. Dey · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents two studies examining how visually impaired individuals learn about their environments and build cognitive maps — the mental representations of spatial relationships that sighted people largely construct through casual visual observation. Study 1 involved…

    visual impairment · spatial learning · navigation · wayfinding · orientation and mobility

  • "Pray Before You Step Out": Describing Personal and Situational Blind Navigation Behaviors

    Michele A. Williams, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a formative study exploring how 30 adults with vision impairments use technology and personal strategies to navigate both indoor and outdoor environments. Rather than introducing new navigation technology, the research aims to build a richer understanding of…

    visual impairment · blindness · navigation · orientation and mobility · wayfinding

  • Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children

    Jaime Sánchez, Mauricio Saenz, Jose Miguel Garrido · 2010 · ACM Transactions on Accessible Computing

    This paper presents an evaluative study of a multimodal system combining a custom haptic device (Digital Clock Carpet) with a 3D audio-based video game (MOVA3D) to develop orientation and mobility (O&M) skills in blind school-aged children. The Digital Clock Carpet is a low-cost…

    blindness · orientation and mobility · haptic interface · audio games · spatial cognition

  • Orienting Kinesthetically: A Haptic Handheld Wayfinder for People with Visual Impairments

    Tomohiro Amemiya, Hisashi Sugiyama · 2010 · ACM Transactions on Accessible Computing

    This paper presents a novel haptic direction indicator that provides real-time navigational guidance through kinesthetic cues rather than audio or vibrotactile feedback. The device exploits a perceptual phenomenon called the "pseudo-attraction force technique": by generating…

    haptic feedback · wayfinding · navigation · orientation and mobility · blindness

  • Autonomous Navigation through the City for the Blind

    Jaime Sánchez, Natalia de la Torre · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents a study on the use of an audio-based GPS navigation application designed to help blind people navigate independently through urban environments. The software, developed for PocketPC devices with Bluetooth GPS receivers, uses a clock metaphor to communicate…

    blind navigation · GPS · orientation and mobility · mobile technology · assistive technology

  • Haptic Handheld Wayfinder with Pseudo-Attraction Force for Pedestrians with Visual Impairments

    Tomohiro Amemiya, Hisashi Sugiyama · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents a compact handheld haptic device that guides visually impaired pedestrians by generating a directional force sensation — a feeling of being pulled or pushed toward the correct direction. The device exploits a perceptual phenomenon called "pseudo-attraction…

    haptic technology · wayfinding · visual impairment · navigation · kinesthetic perception

  • Usability of a multimodal videogame to improve navigation skills for blind children

    Jaime Sánchez, Mauricio Sáenz, Miguel Ripoll · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents a usability evaluation of two complementary tools designed to help blind school-aged children develop orientation and mobility (O&M) skills in closed, unfamiliar spaces. The first tool is the Digital Clock Carpet (DCC), a custom-built haptic input device…

    blind children · orientation and mobility · haptic interfaces · audio interfaces · virtual environments

  • Accessible spaces: navigating through a marked environment with a camera phone

    Kee-Yip Chan, Roberto Manduchi, James Coughlan · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This short Assets '07 demonstration paper from UC Santa Cruz and the Smith-Kettlewell Eye Research Institute describes a camera-phone-based wayfinding system for blind travellers. The core idea is to deploy small, cheap, pie-shaped colour markers in an environment — on walls,…

    wayfinding · navigation · blindness · visual impairment · computer vision

  • Interactive Tracking of Movable Objects for the Blind on the Basis of Environment Models and Perception-Oriented Object Recognition Methods

    Andreas Hub, Tim Hartter, Thomas Ertl · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper from the University of Stuttgart presents advances to an indoor navigation and object identification system for blind and deafblind users. The system combines a stereo camera and 3D inertial sensor mounted on a bicycle helmet with detailed 3D environment models of…

    indoor navigation · object recognition · blind users · computer vision · assistive technology