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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills

    Lourdes M. Morales-Villaverde, Karina Caro, Taylor Gotfrid, Sri Kurniawan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents the development and evaluation of an HTML5-based web application for iPad designed to help people with developmental disabilities (DD) of all ages reinforce basic skills such as recognizing numbers, letters, money, shapes, and colors. The system was developed…

    developmental disability · intellectual disability · educational technology · cognitive accessibility · iPad

  • Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community

    Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Shaun K. Kane · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper analyzes aesthetic customization practices within a Facebook community of over 4,800 members dedicated to decorating and personalizing hearing aids (HAs) and cochlear implants (CIs). Approximately 48 million people in the United States (20% of the population) have…

    hearing aid · cochlear implant · DIY assistive technology · social accessibility · disability identity

  • Games for People with Developmental Disabilities

    Taylor Gotfrid · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper (doctoral consortium contribution) presents two web-based games developed for people with developmental disabilities (DD) in collaboration with Hope Services, a California non-profit. The work addresses the gap that most existing educational applications…

    developmental disability · game accessibility · cognitive accessibility · educational technology · iPad

  • Real-Time Mobile Personalized Simulations of Impaired Colour Vision

    Rhouri MacAlpine, David R. Flatla · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper extends personalized simulations of Impaired Colour Vision (ICV) to work in real time on mobile devices, enabling people with typical colour vision to see the world through the camera as someone with ICV would perceive it. At least 5% of the world population has some…

    color vision deficiency · color blindness · visual impairment · mobile accessibility · simulation

  • Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students

    Saba Kawas, George Karalis, Tzu Wen, Richard E. Ladner · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper takes a holistic, qualitative approach to understanding deaf and hard of hearing (DHH) university students' experiences with real-time captioning in mainstream classrooms, examining both human-based captioning (CART — Communication Access Realtime Translation) and…

    deaf and hard of hearing · real-time captioning · CART · automatic speech recognition · education

  • Playing Music with the Head

    Emeline Brulé · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper describes the co-design process leading to an open source music-playing software for M., a person living with severe motor, dexterity, and speech impairments in a nursing home in France. The system uses an infrared camera mounted on top of a computer to track…

    music accessibility · motor disability · co-design · participatory design · DIY assistive technology

  • Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach

    Keith Atkinson, Jaclyn Barnes, Judith Albee, Peter Anttila, Judith Haataja, Kanak Nanavati, Kelly Steelman, Charles Wallace · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This experience report presents narratives from learners and student tutors participating in the BASIC (Building Adult Skills in Computing) program at Michigan Technological University, which has paired university students with older community members (mostly 60+) for one-on-one…

    aging · digital literacy · digital divide · education · collaborative learning

  • Remote Access Programs to Better Integrate Individuals with Disabilities

    Thomas Hahn, Hidayat Ur Rahman, Richard Segall, Christoph Heim, Raphaela Brunson, Ankush Sharma, Maryam Aslam, Ana Lara-Rodriguez, Md. Sahidul Islam, Neha Gupta, Charles S. Embry, Patrick Grossmann, Shahrukh Babar, Gregory A. Skibinski, Fusheng Tang · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This experience report, written primarily from the perspective of the first author who is legally blind due to albinism, describes how remote access programs (such as TeamViewer and AnyDesk) combined with voice communication tools (Skype, Google Hangout) can significantly…

    visual impairment · low vision · screen magnification · remote access · education

  • WeAllWalk: An Annotated Data Set of Inertial Sensor Time Series from Blind Walkers

    German H. Flores, Roberto Manduchi · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper introduces WeAllWalk, an openly accessible and annotated data set of inertial sensor time series collected from blind individuals walking through complex indoor routes. The data set addresses a critical gap in assistive navigation research: while step counting and…

    blindness · indoor navigation · wayfinding · inertial sensing · data collection

  • How People with Low Vision Access Computing Devices: Understanding Challenges and Opportunities

    Sarit Felicia Anais Szpiro, Shafeka Hashash, Yuhang Zhao, Shiri Azenkot · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents a contextual inquiry study examining how 11 people with low vision use mainstream computing devices (smartphones, tablets, and computers) to perform common tasks like reading email and browsing news. Low vision affects at least 3.3 million Americans over 40,…

    low vision · screen magnification · visual impairment · mobile accessibility · usability

  • Tactile Accessibility: Does Anyone Need a Haptic Glove?

    Andrii Soviak, Anatoliy Borodin, Vikas Ashok, Yevgen Borodin, Yury Puzis, I.V. Ramakrishnan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents FeelX, a low-cost haptic glove system designed to enable blind users to tactilely explore graphical user interfaces (GUIs) by moving their hands on any flat surface such as a desk or table. The fundamental problem addressed is that screen readers reduce…

    blindness · haptic technology · tactile accessibility · screen reader · GUI accessibility

  • Blind Photographers and VizSnap: A Long-Term Study

    Dustin Adams, Sri Kurniawan, Cynthia Herrera, Veronica Kang, Natalie Friedman · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper reports on a two-month longitudinal study with 13 blind participants (ages 18-65, nine totally blind and two with some light perception, seven adventitiously and six congenitally blind) using VizSnap, a free iPhone app designed to help blind people organize and browse…

    blindness · photography · mobile accessibility · social media · iPhone

  • Using Dynamic Audio Feedback to Support Peripersonal Reaching in Young Visually Impaired People

    Graham Wilson, Stephen A. Brewster · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper investigates whether dynamic audio feedback — sound that changes based on the proximity between a reaching hand and target objects — can improve the accuracy of peripersonal reaching (reaching within arm's length) for blind and visually impaired young people.…

    blindness · visual impairment · sonification · spatial cognition · child development

  • Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments

    Thomas Kosch, Romina Kettner, Markus Funk, Albrecht Schmidt · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper compares three modalities of error feedback — tactile, auditory, and visual — for cognitively impaired workers performing manual assembly tasks at sheltered work organizations. Industrial manufacturing companies increasingly outsource assembly tasks to these…

    cognitive accessibility · intellectual disability · workplace accessibility · assistive technology · multimodal interaction

  • Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Kirana, a gesture-based application that simulates the experience of purchasing items at a local Indian grocery store ("kirana") for individuals with developmental disabilities. The application was developed in collaboration with special…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Should I Trust It When I Cannot See It? Credibility Assessment for Blind Web Users

    Ali Abdolrahmani, Ravi Kuber · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper examines how blind screen reader users assess the credibility of web content compared to sighted users, revealing fundamental differences in credibility assessment strategies between the two groups. Web credibility — the believability of information and its source —…

    blindness · screen reader · web accessibility · web design · usability

  • LucentMaps: 3D Printed Audiovisual Tactile Maps for Blind and Visually Impaired People

    Timo Götzelmann · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents LucentMaps, a system for creating 3D printed transparent audiovisual tactile maps that work as interactive overlays on standard tablet computers and smartphones. Unlike most audio-tactile map approaches that focus exclusively on blind users, LucentMaps serves…

    tactile maps · tactile graphics · 3D printing · blindness · low vision

  • Uncovering Challenges and Opportunities for 3D Printing Assistive Technology with Physical Therapists

    Samantha McDonald, Niara Comrie, Erin Buehler, Nicholas Carter, Braxton Dubin, Karen Gordes, Sandy McCombe-Waller, Amy Hurst · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper investigates the feasibility and challenges of integrating 3D printing into physical therapy (PT) practice for creating customized assistive technology (AT). Physical therapists routinely modify standardized AT devices using temporary materials like Velcro, tape, and…

    3D printing · assistive technology · DIY assistive technology · physical disability · digital fabrication

  • A Tool for Capturing Essential Preferences

    Dana Ayotte, Michelle Brennan, Nancy Frishberg, Cynthia Jimes, Lisa Petrides, Whitney Quesenbery, Madeleine Rothberg, Rich Schwerdtfeger, Jim Tobias, Jutta Treviranus, Shari Trewin, Gregg C. Vanderheiden · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents the First Discovery Tool, a multimodal web-based application designed to help people discover and set essential accessibility preferences — such as large fonts, high contrast, speech output, or one-handed keyboard use — to address major…

    personalization · accessibility tools · aging · education · inclusive design

  • Tag Thunder: Towards Non-Visual Web Page Skimming

    Elena Manishina, Jean-Marc Lecarpentier, Fabrice Maurel, Stéphane Ferrari, Maxence Busson · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Tag Thunder, an audio equivalent of visual tag clouds designed to bring skimming capabilities to blind web users. When sighted people access a web page, they first skim the content — rapidly scanning layout, typography, and visual emphasis to…

    blindness · screen reader · web accessibility · speech · natural language processing

  • Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach

    Catherine Feng · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily on mobile phones for…

    blindness · wearable technology · mobile accessibility · co-design · interaction design

  • Supporting Orientation of People with Visual Impairment: Analysis of Large Scale Usage Data

    Hernisa Kacorri, Sergio Mascetti, Andrea Gerino, Dragan Ahmetovic, Hironobu Takagi, Chieko Asakawa · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper analyzes large-scale remote usage data from iMove, an iOS GPS-based orientation app for people with visual impairments, to understand how users interact with assistive navigation technology in real-world conditions. Traditional assistive technology user studies are…

    visual impairment · blindness · navigation · orientation and mobility · mobile accessibility

  • An Accessible Blocks Language: Work in Progress

    Varsha Koushik, Clayton Lewis · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Pseudospatial Blocks (PB), a nonvisual blocks programming language designed to make block-based coding environments accessible to blind learners. Block languages like Scratch, Snap, MIT App Inventor, and Microsoft Block Editor are among the most…

    blindness · programming education · screen reader · education · STEM accessibility

  • Ad-Hoc Access to Musical Sound for Deaf Individuals

    Benjamin Petry, Thavishi Illandara, Juan Pablo Forero, Suranga Nanayakkara · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This poster paper presents MuSS-Bits (Music Sensory Substitution Bits), a wearable sensor-display system that enables deaf individuals to explore musical sound from various audio sources with real-time vibrotactile feedback. While existing sensory substitution systems for music…

    deaf and hard of hearing · music accessibility · sensory substitution · haptic technology · wearable technology

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living