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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Understanding Audio Production Practices of People with Vision Impairments

    Abir Saha, Anne Marie Piper · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first detailed empirical study of how people with vision impairments use digital audio production tools in their personal and professional work. Through semi-structured interviews with 18 blind and visually impaired audio professionals and hobbyists —…

    visual impairments · audio production · creative content production · screen readers · assistive technology

  • Creating questionnaires that align with ASL linguistic principles and cultural practices within the Deaf community

    Rachel Boll, Shruti Mahajan, Jeanne Reis, Erin T. Solovey · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper from Worcester Polytechnic Institute and The Learning Center for the Deaf addresses a fundamental gap in HCI research methodology: most interactive computing tools, including survey and questionnaire platforms, are designed exclusively for text and written…

    deaf · American Sign Language · questionnaire design · research methods · Deaf culture

  • Lessons Learned in Designing AI for Autistic Adults

    Andrew Begel, John Tang, Sean Andrist, Michael Barnett, Tony Carbary, Piali Choudhury, Edward Cutrell, Alberto Fung, Sasa Junuzovic, Daniel McDuff, Kael Rowan, Shibashankar Sahoo, Jennifer Frances Waldern, Jessica Wolk, Hui Zheng, Annuska Zolyomi · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper from Microsoft Research presents a candid account of a design failure and the valuable lessons it produced. The team set out to build Video Calling for Autism (VC4A), a video calling application with an "Expressiveness Mirror" that used AI-driven computer vision…

    autism · artificial intelligence · emotion recognition · video calling · participatory design

  • Smooth Sailing? Autoethnography of Recreational Travel by a Blind Person

    Kate Stephens, Matthew Butler, Leona M Holloway, Cagatay Goncu, Kim Marriott · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first autoethnographic study of a blind traveller, documenting Kate Stephens' (the first author) experience planning and undertaking a 28-day cruise around Australia with her vision-impaired husband. Kate, a 63-year-old who has been blind all her life, is…

    visual impairments · travel · autoethnography · orientation and mobility · tactile maps

  • "Maps are hard for me": Identifying How Older Adults Struggle with Mobile Maps

    Ja Eun Yu, Debaleena Chattopadhyay · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper from the University of Illinois at Chicago examines how older adults (aged 60+) use Google Maps on their own mobile devices and identifies the specific accessibility challenges they encounter. While smartphone ownership among US adults aged 65+ grew from 18% in…

    older adults · mobile accessibility · mobile maps · touchscreen · cognitive accessibility

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents Action Blocks, an Android application developed by Google that simplifies mobile device interactions for people with cognitive disabilities. The app allows users or their caregivers to create customizable one-tap buttons on the device home…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents Action Blocks, a Google Android application designed to make mobile technology accessible to people with cognitive disabilities. The core problem the paper addresses is that modern smartphones require complex multi-step interactions — finding…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Reading Experiences and Interest in Reading-Assistance Tools Among Deaf and Hard-of-Hearing Computing Professionals

    Oliver Alonzo, Lisa Elliot, Becca Dingman, Matt Huenerfauth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This study investigates whether Deaf and Hard-of-Hearing (DHH) computing professionals are interested in Automatic Text Simplification (ATS) tools to assist with reading in their professional work. ATS software rewrites text to improve readability using lexical simplification…

    deaf and hard of hearing · automatic text simplification · reading accessibility · natural language processing · assistive technology

  • Accessible Creativity with a Comic Spin

    Carla Tamburro, Timothy Neate, Abi Roper, Stephanie Wilson · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents Comic Spin, a tablet-based app (iOS and Android) designed to enable people with aphasia to create short comic strips. Aphasia, most commonly caused by stroke, affects language abilities including reading, writing, speaking, and listening, and impacts…

    aphasia · creativity support tools · constrained creativity · cognitive accessibility · participatory design

  • Eyelid Gestures on Mobile Devices for People with Motor Impairments

    Mingming Fan, Zhen Li, Franklin Mingzhe Li · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a novel approach to mobile device interaction for people with severe motor impairments: using eyelid gestures detected by the smartphone's front-facing camera. While existing eye-based interaction research has primarily focused on gaze direction and simple…

    motor accessibility · mobile accessibility · input methods · gesture interaction · eye tracking

  • The Reliability of Fitts's Law as a Movement Model for People with and without Limited Fine Motor Function

    Ather Sharif, Victoria Pao, Katharina Reinecke, Jacob O. Wobbrock · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper investigates a foundational assumption in HCI and assistive technology research: that Fitts's law reliably measures pointing performance. Fitts's law, introduced in 1954, models the relationship between the time to complete a pointing movement and the difficulty of…

    motor accessibility · input methods · research methods · pointing devices · assistive technology

  • ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation

    Arshad Nasser, Kai-Ning Keng, Kening Zhu · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents ThermalCane, a white-cane grip augmented with flexible Peltier thermoelectric modules that provide thermal directional cues for blind and visually impaired (BVI) navigation. While existing haptic navigation aids primarily use vibrotactile feedback (vibration…

    visual accessibility · navigation · haptic technology · white cane · assistive technology

  • Making Mobile Augmented Reality Applications Accessible

    Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, Gabriel Reyes, Anhong Guo, Jeffrey P. Bigham · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper tackles a fundamental accessibility gap in augmented reality: AR applications are overwhelmingly visual, mixing virtual 3D objects with the real world in ways that existing screen readers and accessibility services cannot interpret. The researchers analyzed 105…

    augmented reality · visual accessibility · blindness and low vision · mobile accessibility · screen readers

  • Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems

    Shaun K. Kane, Anhong Guo, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how sensing systems — the increasingly pervasive technologies that mediate our interactions with the digital and physical world — create accessibility barriers for people with physical disabilities. Through an online survey of 40 adults with physical…

    physical disability · AI bias · AI fairness · sensors · ubiquitous computing

  • Access Differential and Inequitable Access: Inaccessibility for Doctoral Students in Computing

    Kristen Shinohara, Michael McQuaid, Nayeri Jacobo · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper investigates why the pipeline of students with disabilities pursuing doctoral degrees in computing remains so thin, despite increased support at the undergraduate level. In 2018, the NSF reported that only about 3% of math and computer science PhD recipients…

    education accessibility · disability rights · deaf and hard of hearing · blindness and low vision · digital accessibility

  • Student and Teacher Perspectives of Learning ASL in an Online Setting

    Garreth W. Tigwell, Roshan L Peiris, Stacey Watson, Gerald M. Garavuso, Heather Miller · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report examines the challenges and opportunities of teaching and learning American Sign Language (ASL) online during the COVID-19 pandemic, from the perspectives of both students and a Deaf instructor at Rochester Institute of Technology (RIT), home of the…

    deaf and hard of hearing · sign language · education accessibility · videoconferencing · remote learning

  • Inclusive improvisation through sound and movement mapping: from DMI to ADMI

    Alon Ilsar, Gail Kenning · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of adapting the AirSticks, a gestural Digital Musical Instrument (DMI) designed for expert percussionists, into an Accessible Digital Musical Instrument (ADMI) for people with disabilities. The AirSticks use Razer Hydra virtual reality gaming…

    music accessibility · accessible digital musical instruments · gesture interaction · inclusive design · dementia

  • Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities

    Samantha Conde · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents "Boundaries," a serious game designed to help adults with developmental disabilities explore and discuss personal relationship boundaries — a topic motivated by alarming statistics on sexual violence against this population. People with developmental…

    developmental disability · serious games · safeguarding · sexuality · cognitive accessibility

  • The Compliance Mindset: Exploring Accessibility Adoption in Client-Based Settings

    Emma L. Holliday · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper investigates how web accessibility is adopted in client-based settings such as consultancies and freelance work, where practitioners must navigate the tension between their own accessibility knowledge and client priorities. The study was motivated by the…

    web accessibility · organizational accessibility · compliance · WCAG · automated testing

  • CaseGuide: Making Cheap Smartphones Accessible to Individuals with Visual Impairments in Informal Settlements

    Roos van Greevenbroek · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents CaseGuide, a low-cost concept for making cheap smartphones accessible to individuals with visual impairments living in informal settlements (IVIIS). The majority of visually impaired people live in low-income areas where less than 5-15% can access…

    visual accessibility · mobile accessibility · global accessibility · Global South accessibility · assistive technology

  • Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities

    Zikai Alex Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne Amog, Katherine Garnett, Shiri Azenkot · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantly affect reading (dyslexia),…

    learning disabilities · education accessibility · educational technology · dyscalculia · dyslexia

  • "I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image Cognition

    Jiangtao Gong, Wenyuan Yu, Long Ni, Yang Jiao, Ye Liu, Xiaolan Fu, Yingqing Xu · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper introduces "tactile accuracy," a new evaluation criterion for measuring how well blind people recognize objects in raised-line tactile images, replacing the conventional "naming accuracy" borrowed from visual image recognition research. The fundamental problem is that…

    visual accessibility · tactile graphics · blindness and low vision · tactile accessibility · cognition

  • Travelling more independently: A Requirements Analysis for Accessible Journeys to Unknown Buildings for People with Visual Impairments

    Christin Engel, Karin Müller, Angela Constantinescu, Claudia Loitsch, Vanessa Petrausch, Gerhard Weber, Rainer Stiefelhagen · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a comprehensive survey with 106 people with visual impairments (63 blind, 43 low vision; ages 8-77, mean 46; predominantly German) examining how they plan and carry out journeys to unknown buildings. Unlike previous studies that focused on isolated aspects of…

    visual accessibility · blindness and low vision · indoor navigation · wayfinding · orientation and mobility

  • Visual Content Considered Private by People Who are Blind

    Abigale Stangl, Kristina Shiroma, Bo Xie, Kenneth R. Fleischmann, Danna Gurari · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents the first empirical study investigating what types of visual content people who are blind consider private, in the context of their use of Visual Interpreters or Description Services (VIDS) — services like Seeing AI, Aira, Be My Eyes, and TapTapSee that…

    visual accessibility · blindness and low vision · privacy · computer vision · artificial intelligence

  • Supporting Older Adults in Locating Mobile Interface Features with Voice Input

    Ja Eun Yu, Debaleena Chattopadhyay · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents a voice assistant system built on Android that helps older adults locate specific features on complex mobile interfaces by speaking natural language queries. The system addresses a well-documented challenge: older adults struggle to find…

    aging · mobile accessibility · voice interface · user interface design · assistive technology