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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users

    Jeffrey P. Bigham, Irene Lin, Saiph Savage · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper introduces and empirically investigates the concept of "Not Knowing What You Don't Know" (NKWYDK) in the context of blind web users. When a blind person encounters difficulty finding information on a web page, they face a fundamental uncertainty that sighted users…

    web accessibility · screen readers · blindness · usability · information foraging

  • Using Participatory Design with Proxies with Children with Limited Communication

    Foad Hamidi, Melanie Baljko, Isabel Gómez · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the use of Participatory Design with Proxies (PDwP) as a methodology for including children with severe communication limitations in the design of digital technologies. PDwP is a variation of participatory design where people familiar with the target users —…

    participatory design · children with disabilities · communication accessibility · augmentative and alternative communication · design methodology

  • Speed-Dial: A Surrogate Mouse for Non-Visual Web Browsing

    Syed Masum Billah, Vikas Ashok, Donald E. Porter, IV Ramakrishnan · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents Speed-Dial, a system that uses an off-the-shelf Microsoft Surface Dial as a surrogate mouse for non-visual web browsing. The core problem it addresses is the fundamental mismatch between how sighted and blind users interact with the web: sighted users can…

    screen readers · web accessibility · blindness · haptic technology · input devices

  • VocalIDE: An IDE for Programming via Speech Recognition

    Lucas Rosenblatt · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This student research paper addresses the underrepresentation of people with upper-limb physical impairments in the developer community — while 6.7% of Americans have upper-limb impairments, less than 4% of developers report any physical disability. The author argues that…

    speech recognition · motor disability · programming accessibility · voice interface · upper-limb impairment

  • FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

    Ryo Suzuki, Abigale Stangl, Mark D. Gross, Tom Yeh · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents FluxMarker, an inexpensive and scalable system that adds dynamic, movable tactile markers on top of static raised-line tactile graphics. Traditional embossed tactile graphics are static and cannot represent changing data, while existing refreshable braille…

    tactile graphics · visual impairment · blindness · data physicalization · haptic technology

  • WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities

    Hui Zheng, Vivian Genaro Motti · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This poster paper presents WeLi (Wearable Life), a smartwatch application designed to assist students with intellectual and developmental disabilities (IDDs) in post-secondary educational environments. The system was developed for and deployed at Mason Life, a programme at…

    wearable technology · intellectual disability · developmental disability · special education · self-regulation

  • Tangibles + Programming + Audio Stories = Fun

    Varsha Koushik, Shaun K. Kane · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This poster introduces Story Blocks, a tangible programming toolkit designed to make block-based programming accessible to blind and visually impaired users. Block-based programming languages like Scratch and Blockly are popular tools for teaching children to code, but they…

    programming education · blindness · visual impairment · tangible interaction · children

  • Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball

    Patrick Carrington, Denzel Ketter, Amy Hurst · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates the current use and future potential of wearable fitness technologies for stamina and fatigue management in wheelchair basketball — a team sport originally created for paraplegic athletes that now includes people with a range of physical abilities. The…

    adaptive sports · wearable technology · wheelchair · fitness tracking · physical disability

  • Deaf and Hard-of-Hearing Perspectives on Imperfect Automatic Speech Recognition for Captioning One-on-One Meetings

    Larwan Berke, Christopher Caulfield, Matt Huenerfauth · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates whether and how to display word-level confidence information from Automatic Speech Recognition (ASR) systems in real-time captions for Deaf and Hard-of-Hearing (DHH) users during one-on-one meetings with hearing people. ASR engines assign confidence…

    deaf accessibility · automatic speech recognition · captioning · communication · user research

  • Development and Theoretical Evaluation of Optimized Phonemic Interfaces

    Gabriel J. Cler, Cara E. Stepp · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents the development and computational evaluation of optimized phonemic communication interfaces for augmentative and alternative communication (AAC) users. Unlike traditional letter-based (orthographic) interfaces like QWERTY keyboards, phonemic interfaces allow…

    augmentative and alternative communication · motor disability · input methods · interface design · speech synthesis

  • NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment

    Daisuke Sato, Uran Oh, Kakuya Naito, Hironobu Takagi, Kris Kitani, Chieko Asakawa · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents NavCog3, a smartphone-based indoor navigation assistant for people with visual impairments, evaluated at scale in a 21,000 m² shopping mall in Japan. Unlike many prior indoor navigation prototypes that were tested only in constrained lab environments, NavCog3…

    indoor navigation · blindness · visual impairment · wayfinding · Bluetooth beacons

  • Opinions and Preferences of Blind and Low Vision Consumers Regarding Self-Driving Vehicles: Results of Focus Group Discussions

    Julian Brinkley, Brianna Posadas, Julia Woodward, Juan E. Gilbert · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the opinions, concerns, and preferences of 38 blind and low vision participants regarding self-driving vehicle technology through eight focus group sessions conducted over two days in north central Florida. Participants had a mean age of 51.5 (range 18-90),…

    blindness · low vision · autonomous vehicles · accessible transportation · mobility

  • Imagining Artificial Intelligence Applications with People with Visual Disabilities using Tactile Ideation

    Cecily Morrison, Edward Cutrell, Anupama Dhareshwar, Kevin Doherty, Anja Thieme, Alex Taylor · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents a novel tactile ideation methodology for working with people with visual disabilities to imagine future AI applications, and reports on cross-cultural workshops conducted in the UK (6 participants) and India (8 participants). Rather than asking users about…

    artificial intelligence · blindness · visual impairment · participatory design · design methodology

  • Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior

    LouAnne E. Boyd, Kathryn E. Ringland, Heather Faucett, Alexis Hiniker, Kimberley Klein, Kanika Patel, Gillian R. Hayes · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one or a few features of a…

    augmentative and alternative communication · autism spectrum disorder · children · cognitive accessibility · game accessibility

  • Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction

    Uran Oh, Lee Stearns, Alisha Pradhan, Jon E. Froehlich, Leah Findlater · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates how well microinteractions — brief, high-frequency mobile tasks that take sighted users only a few seconds to complete — are currently supported for people who are blind or visually impaired (VI). While modern smartphones are reasonably accessible through…

    microinteraction · on-body interaction · visual impairment · wearable technology · mobile accessibility

  • "But, I Don't Want/Need a Power Wheelchair": Toward Accessible Power Assistance for Manual Wheelchairs

    Dafne Zuleima Morgado Ramirez, Catherine Holloway · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores the needs, expectations, and experiences of manual wheelchair users regarding power assist devices — motorized attachments that augment a manual wheelchair's propulsion without converting it into a full power wheelchair. Manual wheelchair users face…

    wheelchair accessibility · assistive technology · participatory design · physical disability · spinal cord injury

  • BrailleSketch: A Gesture-based Text Input Method for People with Visual Impairments

    Mingzhe Li, Mingming Fan, Khai N. Truong · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents BrailleSketch, a gesture-based text input method for touchscreen smartphones designed for people with visual impairments who already know the Braille alphabet. Rather than requiring users to tap specific screen locations or use multi-finger chording (as with…

    text entry · braille · gesture interaction · visual impairment · mobile accessibility

  • Skin Conductance as an In Situ Marker for Emotional Arousal in Children with Neurodevelopmental Communication Impairments: Methodological Considerations and Clinical Implications

    Mariana Aparicio Betancourt, Laura S. Dethorne, Karrie Karahalios, Jennifer G. Kim · 2017 · ACM Transactions on Accessible Computing

    This paper explores the use of wearable biosensors to measure electrodermal activity (EDA) — specifically skin conductance — as a proxy for emotional arousal in children with neurodevelopmental communication impairments. While EDA has been used in psychological research for over…

    electrodermal activity · wearable sensors · emotional arousal · autism · neurodevelopmental disorders

  • Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia

    Julia Galliers, Stephanie Wilson, Jane Marshall, Richard Talbot, Niamh Devane, Tracey Booth, Celia Woolf, Helen Greenwood · 2017 · ACM Transactions on Accessible Computing

    This study examines the user experience of EVA Park, a multi-user virtual world designed specifically for people with aphasia (PWA) to practice conversations. Aphasia, a communication disorder most commonly caused by stroke (occurring in 45% of stroke survivors), affects…

    aphasia · virtual worlds · stroke rehabilitation · speech-language therapy · social interaction

  • "Hands On" Visual Recognition for Visually Impaired Users

    Joan Sosa-García, Francesca Odone · 2017 · ACM Transactions on Accessible Computing

    This paper presents a collaborative visual recognition system designed to help blind or visually impaired (BVI) users identify specific product instances — distinguishing between brands, models, or types of objects that feel similar when handled. While BVI individuals can often…

    visual impairment · object recognition · computer vision · assistive technology · wearable technology

  • The Tangible Desktop: A Multimodal Approach to Nonvisual Computing

    Mark S. Baldwin, Gillian R. Hayes, Oliver L. Haimson, Jennifer Mankoff, Scott E. Hudson · 2017 · ACM Transactions on Accessible Computing

    This paper identifies fundamental limitations of audio-only computer interfaces for blind and low-vision users and proposes a multimodal tangible alternative. The researchers conducted a 4-month field study at EmpowerTech, a computer training school for adults who are blind or…

    screen readers · tangible interfaces · haptic feedback · blindness · multimodal interaction

  • Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

    Sebastián A. López, Fulvio Corno, Luigi De Russis · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynamic games requiring quick…

    accessible gaming · one-switch · single-switch · motor disabilities · children

  • (In)Visibility in Disability and Assistive Technology

    Heather A. Faucett, Kate E. Ringland, Amanda L. L. Cullen, Gillian R. Hayes · 2017 · ACM Transactions on Accessible Computing

    This paper presents a meta-analysis examining how visibility operates in the experience of disability and the design of assistive technologies. The authors analyze data from three of their previous studies—Autcraft (a Minecraft server for children with autism), SenseCam (a…

    invisible disability · hidden disability · stigma · assistive technology design · identity

  • ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility

    Garreth W. Tigwell, David R. Flatla, Neil D. Archibald · 2017 · ACM Transactions on Accessible Computing

    This paper presents ACE (Accessible Colour Evaluator), an online tool designed to help web developers and designers balance aesthetic preferences with accessibility requirements when choosing website color palettes. The research addresses a significant gap: existing color…

    color accessibility · colour vision deficiency · color blindness · web design · design tools

  • Fast Human-Computer Interaction by Combining Gaze Pointing and Face Gestures

    David Rozado, Jason Niu, Martin Lochner · 2017 · ACM Transactions on Accessible Computing

    This paper presents FaceSwitch, an open-source multimodal accessibility system that combines eye gaze tracking for cursor positioning with facial gesture recognition for triggering actions. The system addresses limitations of existing gaze-based interaction methods: gaze-only…

    eye tracking · gaze interaction · face tracking · facial gestures · motor disabilities