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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Ontology-Driven Transformations for PDF Form Accessibility

    Utku Uckun, Ali Selman Aydin, Vikas Ashok, IV Ramakrishnan · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents TransPAc (Transformations for PDF Form Accessibility), an assistive technology that transforms PDF forms into accessible HTML pages so blind screen-reader users can fill them out. PDF forms present multiple accessibility barriers: many are…

    screen readers · document accessibility · PDF accessibility · blindness and low vision · web accessibility

  • Screen Magnification for Office Applications

    Hae-Na Lee, Vikas Ashok, IV Ramakrishnan · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents MagPro, an interface augmentation for office productivity tools (Microsoft Word, Excel, PowerPoint) designed to reduce the excessive panning and zooming that screen-magnifier users with low vision must perform. The core problem is that office…

    low vision · screen magnification · assistive technology · workplace accessibility · user interface design

  • Deconstructing a "puzzle" of visual experiences of blind and low-vision visual artists

    Yulia Zhiglova · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper explores how blind and low-vision visual artists perceive and interpret visual information, with the goal of informing the design of a haptic device that could communicate rich visual details. While existing assistive technologies focus on task-oriented visual…

    visual accessibility · blindness and low vision · haptic technology · disability arts · perception

  • The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities

    Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Andrew Azaabanye Bayor, Michael Esteban, Stewart Koplick, Margot Brereton · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of TalkingBox, a tangible communication device co-designed with Chris (pseudonym), a young adult with a severe cognitive disability, and his support network at a community day centre in Brisbane, Australia. Chris is minimally verbal, communicates…

    intellectual disability · augmentative and alternative communication · tangible interaction · co-design · participatory design

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities

    Giulia Barbareschi, Enrico Costanza, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents TIP-Toy (Tactile Inclusive Programming Toy), an open-source educational programming toolkit using physical blocks and music output, designed for children ages 6-11 with mixed visual abilities — from full sight to total blindness. The fundamental problem is…

    visual accessibility · STEM education · tangible interaction · blindness and low vision · inclusive design

  • Privacy Considerations of the Visually Impaired with Camera Based Assistive Technologies: Misrepresentation, Impropriety, and Fairness

    Taslima Akter, Tousif Ahmed, Apu Kapadia, Swami Manohar Swaminathan · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper investigates the privacy concerns of both visually impaired people (PVIs) and sighted bystanders regarding camera-based assistive technologies like smart glasses (Orcam, Aira, eSight) that can identify people and provide demographic and behavioral information about…

    visual accessibility · blindness and low vision · privacy · AI bias · AI fairness

  • "I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility

    Martez Mott, John Tang, Shaun Kane, Edward Cutrell, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents the first in-depth investigation of VR accessibility for people with limited mobility, a population largely overlooked in VR research that has focused primarily on rehabilitation applications rather than mainstream consumer VR use. Through semi-structured…

    virtual reality · motor accessibility · physical disability · ability assumptions · inclusive design

  • Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness

    James Gay, Moritz Umfahrer, Arthur Theil, Lea Buchweitz, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents a haptic wearable vest designed to support independent navigation for people with deafblindness — a dual sensory impairment where the combination of sight and hearing loss makes it difficult for one sense to compensate for the other. Most…

    deafblindness · haptic technology · vibrotactile feedback · navigation · wearable technology

  • Automated Generation of Accessible PDF

    Shaban Zulfiqar, Safa Arooj, Umar Hayat, Suleman Shahid, Asim Karim · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents AGAP (Automated Generation of Accessible PDF), an open-source tool that automates the generation of accessible PDFs from LaTeX source files while making the authoring process itself accessible to people with vision impairments. LaTeX is the…

    PDF accessibility · document accessibility · screen readers · STEM accessibility · automated testing

  • Behaviors, Problems and Strategies of Visually Impaired Persons During Meal Preparation in the Indian Context: Challenges and Opportunities for Design

    Avyay Ravi Kashyap · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper investigates how visually impaired people in India prepare meals, focusing specifically on cooking techniques that involve heat application — an area largely neglected in accessibility research. While preparatory tasks (cutting, peeling, soaking) are primarily…

    visual accessibility · blindness and low vision · independent living · cooking accessibility · daily living

  • Tapsonic: One Dimensional Finger Mounted Multimodal Line Chart Reader

    Zeyuan Zhang · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents Tapsonic, a finger-mounted wearable device that enables people with visual impairments to read line charts through a combination of haptic feedback and voiceover. The key innovation is a dimensionality reduction approach: rather than trying to…

    visual accessibility · data visualization · data accessibility · haptic technology · blindness and low vision

  • AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments

    Nelson Daniel Troncoso Aldas, Sooyeon Lee, Chonghan Lee, Mary Beth Rosson, John M. Carroll, Vijaykrishnan Narayanan · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents AIGuide, a self-contained offline iOS smartphone application that uses augmented reality (ARKit) to help people with visual impairments locate, navigate to, and pick up objects in their surroundings. Unlike existing object detection apps (Seeing AI, Aipoly)…

    visual accessibility · augmented reality · blindness and low vision · mobile accessibility · computer vision

  • Bespoke Reflections: Creating a One-Handed Braille Keyboard

    Kirsten Ellis, Ross De Vent, Reuben Kirkham, Patrick Olivier · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper documents an 18-month co-design process to build a one-handed braille keyboard for Ross, a blind person who lost the use of his right arm following a stroke at age five. Most assistive technologies are designed for single impairment groups, leaving people with…

    bespoke assistive technology · DIY assistive technology · braille · co-design · blindness

  • A Mobile Cloud Collaboration Fall Detection System Based on Ensemble Learning

    Tong Wu, Yang Gu, Yiqiang Chen, Jiwei Wang, Siyu Zhang · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper addresses fall detection for older adults, which the WHO identifies as the second leading cause of accidental injury death worldwide. Roughly 28-35% of people over 65 experience falls each year, with the rate increasing to 32-42% for those over 70. The authors propose…

    fall detection · machine learning · wearable technology · aging · health monitoring

  • Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments

    David Gonçalves, André Rodrigues, Tiago Guerreiro · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 visually impaired minors,…

    game accessibility · visual impairment · mixed-ability interaction · social inclusion · multiplayer gaming

  • Comparison of Methods for Teaching Accessibility in University Computing Courses

    Qiwen Zhao, Vaishnavi Mande, Paula Conn, Sedeeq Al-khazraji, Kristen Shinohara, Stephanie Ludi, Matt Huenerfauth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first controlled, longitudinal comparison of methods for teaching accessibility in university computing programs. Conducted over four years (2016-2020) at Rochester Institute of Technology, the study involved 29 sections of a required Human-Computer…

    accessibility education · computing education · pedagogy · curriculum design · longitudinal study

  • Living Disability Theory: Reflections on Access, Research, and Design

    Megan Hofmann, Devva Kasnitz, Jennifer Mankoff, Cynthia L. Bennett · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents a reflexive autoethnographic analysis by three accessibility researchers (Hofmann, Mankoff, Bennett) and one disability studies scholar (Kasnitz), all of whom are disabled, examining how their lived experiences of disability intersect with and challenge…

    disability studies · ableism · autoethnography · disability theory · accessibility research

  • Breaking Boundaries with Live Transcribe: Expanding Use Cases Beyond Standard Captioning Scenarios

    Fernando Loizides, Sara Basson, Dimitri Kanevsky, Olga Prilepova, Sagar Savla, Susanna Zaraysky · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper catalogs non-traditional, serendipitous uses of Google's Live Transcribe, a free Android application that provides real-time speech-to-text transcription in over 80 languages. The authors — a mix of Google developers, researchers, and DHH users (co-creator…

    automatic speech recognition · deaf and hard of hearing · captioning · speech to text · COVID-19

  • Chat in the Hat: A Portable Interpreter for Sign Language Users

    Larwan Berke, William Thies, Danielle Bragg · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper addresses a fundamental limitation of Video Remote Interpreting (VRI) for Deaf and Hard-of-Hearing (DHH) sign language users: existing smartphone-based VRI requires the DHH person to either hold the phone with one hand (reducing signing to one-handed and causing…

    deaf and hard of hearing · sign language · video remote interpreting · augmented reality · workplace accessibility

  • Supporting Selfie Editing Experiences for People with Visual Impairments

    Soobin Park · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper investigates the selfie editing experiences and desires of people with visual impairments (PVI), a topic largely overlooked despite research showing that PVI actively participate in social media and photo sharing. The study has two parts: an online survey of 47…

    visual impairment · social media accessibility · photo editing · voice interface · blindness

  • Haptic and Auditive Mesh Inspection for Blind 3D Modelers

    Sebastian Lieb, Benjamin Rosenmeier, Thorsten Thormählen, Knut Buettner · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper addresses a critical gap in accessible 3D modeling for blind users. While constructive geometry programming languages like OpenSCAD allow blind modelers to write text-based code to create 3D objects (accessible via screen readers and braille displays), there has been…

    blindness · 3D modeling · haptic technology · sonification · 3D printing

  • Haptic and Auditive Mesh Inspection for Blind 3D Modelers

    Sebastian Lieb, Benjamin Rosenmeier, Thorsten Thormählen, Knut Buettner · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This paper presents an affordable audio-haptic system that enables blind and severely visually impaired people to independently inspect 3D mesh objects they create using constructive geometry programming languages like OpenSCAD. Blind 3D modelers typically rely on text-based…

    blindness · haptic feedback · 3D modeling · auditory feedback · assistive technology

  • How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology

    William Christopher Payne, Alex Yixuan Xu, Fabiha Ahmed, Lisa Ye, Amy Hurst · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This qualitative interview study explores how 11 blind and visually impaired music creators — composers, producers, and songwriters — use and adapt mainstream and assistive music technologies to achieve their creative goals. The researchers recruited participants through the…

    blindness · music accessibility · assistive technology · screen readers · creative accessibility

  • PLACES: A Framework for Supporting Blind and Partially Sighted People in Outdoor Leisure Activities

    Maryam Bandukda, Catherine Holloway, Aneesha Singh, Nadia Berthouze · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This paper investigates the experiences and needs of blind and partially sighted people (BPSP) when engaging in outdoor leisure activities, particularly visiting parks and natural environments. The researchers conducted a multi-method qualitative study comprising an online…

    blindness · outdoor accessibility · wayfinding · leisure · navigation