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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A11yShape: AI-Assisted Accessible 3-D Modeling for Blind and Low-Vision Programmers

    Zhuohao (Jerry) Zhang, Haichang Li, Chun Meng Yu, Faraz Faruqi, Junan Xie, Gene S-H Kim, Mingming Fan, Angus Forbes, Jacob O. Wobbrock, Anhong Guo, Liang He · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents A11yShape, a novel system that makes 3-D modeling accessible to blind and low-vision (BLV) programmers through code-based modeling with AI assistance. The system integrates with OpenSCAD, a programmatic 3-D modeling environment where users write code to…

    3-D modeling · blind and low-vision · accessible programming · AI assistance · OpenSCAD

  • CARTGPT: Real-Time Correction of CART Captions Using Large Language Models

    Liang-Yuan Wu, Andrea Kleiver, Dhruv Jain · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CARTGPT, a real-time system that enhances Communication Access Realtime Translation (CART) captions by combining human-generated CART transcripts with automatic speech recognition (ASR) output and using GPT-4 to detect and correct transcription errors. CART…

    deaf and hard of hearing · real-time captioning · CART · large language models · automatic speech recognition

  • In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers

    Madhuka Thisuri De Silva, Jim Smiley, Leona M Holloway, Sarah Goodwin, Matthew Butler · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the hand positions of a teacher…

    blind and low-vision · dance accessibility · multi-sensory feedback · haptic feedback · sonification

  • Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours

    Connor Geddes, Edward Curran Eggertson, Jonathan Sutton, Garreth W. Tigwell · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a comprehensive scoping review of 113 academic papers focused on design methods that support colour accessibility for people with colour vision deficiency (CVD). CVD affects approximately 1 in 12 men and 1 in 200 women, making certain uses of colour in…

    colour vision deficiency · color blindness · design tools · guidelines · scoping review

  • Understanding Human-AI Misalignment in LLM-Based Job-Seeking Support for Neurodivergent Users

    Kaely Hall, Marcus Ma, Xinyue Zhang, Vedant Das Swain, Jennifer G Kim · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper examines how misalignments manifest between neurodivergent job-seekers and a GPT-4-powered career support chatbot deployed by Mentra, a neuroinclusive employment platform with over 46,000 neurodivergent users. The researchers analysed 348 real-world chat logs from 271…

    neurodivergence · large language models · employment · AI alignment · autism

  • Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics

    Christina Karpodini, Tychonas Michailidis, Chris Creed, Tony Stockman, Ian Williams · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the use of vibrotactile feedback patterns (Tactons) as an alternative to screen readers for conveying equaliser (EQ) audio effect settings to blind and visually impaired (BVI) music producers working in Digital Audio Workstations (DAWs). The core problem…

    blind and visually impaired · music production · haptic feedback · vibrotactile feedback · screen reader

  • "I Want to Connect, But...": Exploring Socially Isolated Older Adults' Views on Social Engagement and Technology for Connecting

    Chia Hsin (Josette) Lee, Rachana Nataraj, Aqueasha Martin-Hammond · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a qualitative study examining how socially isolated older adults perceive social engagement and the role technology might play in supporting their connections. The researchers conducted semi-structured interviews with 14 adults aged 60 to 84 recruited from…

    social isolation · older adults · aging · qualitative research · social technology

  • Exploring AI-Fabrication in Shaping the Future of DIY-AT Design: Insights from Makers

    Leila Aflatoony, Mixuan Li, Yiyun Zhang, Irene Jacob, Shujian Xu, Ziqi Tang, Andre Grossberg · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how generative AI can support Do-It-Yourself assistive technology (DIY-AT) design and fabrication. The researchers developed a web-based GenAI interface that combines text-to-image generation (via MidJourney) and image-to-3D model conversion (via Meshy…

    assistive technology · generative AI · digital fabrication · 3D printing · DIY assistive technology

  • SoundNarratives: Rich Auditory Scene Descriptions to Support Deaf and Hard of Hearing People

    Liang-Yuan Wu, Dhruv Jain · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces SoundNarratives, a real-time system that generates rich, contextual auditory scene descriptions tailored to deaf and hard of hearing (DHH) users. Existing sound recognition technologies typically classify sounds into predefined categories like "door…

    deaf and hard of hearing · sound awareness · generative AI · audio-language models · prompt engineering

  • Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption

    Stacy Hsueh, Danielle Van Dusen, Anat Caspi, Jennifer Mankoff · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper proposes a power-aware framework for understanding assistive technology adoption that moves beyond the traditional "fit" model, where adoption signals good fit between device and user while abandonment signals poor fit. Drawing from an eight-month ethnographic study…

    assistive technology · power dynamics · social inequity · intersectionality · ethnography

  • Examining Age-Bias and Stereotypes of Aging in LLMs

    Sherwin Dewan, Ismail Shaikh, Connie Shaw, Abhilash Sahoo, Akshita Jha, Alisha Pradhan · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how large language models encode and reproduce age-related stereotypes about older adults. Using prompts from the Bias Benchmarking Questionnaire (BBQ), a well-established fairness dataset, the researchers administered 1,648 age-bias prompts to ChatGPT…

    ageism · AI bias · large language models · older adults · stereotypes

  • How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments

    Lauren Pococke, Crescent Jicol, Christof Lutteroth, Christopher Clarke · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper provides the first empirical examination of how accessible default freehand gesture implementations in virtual reality are for people with upper limb motor impairments. The researchers recruited 8 adults with conditions including lupus, rheumatoid arthritis, carpal…

    virtual reality · motor accessibility · freehand gestures · hand tracking · upper limb impairments

  • Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians

    Doga Cavdir, Dillon Simone, Myles de Bastion, Shawn Trail, Nate Hergert · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a 15-month group autoethnography conducted by a mixed-hearing team of five researchers and musicians affiliated with CymaSpace, a Deaf-owned music and culture institution in Portland, Oregon. The study examines how d/Deaf and Hard of Hearing musicians…

    deaf and hard of hearing · musical accessibility · autoethnography · haptic feedback · assistive music technology

  • CuCap: Comparative Analysis of Customized Captioning between North American and South Korean d/Deaf and Hard-of-Hearing Users

    Caluã de Lacerda Pataca, SooYeon Ahn, Suhyeon Yoo, JooYeong Kim, Khai N. Truong, Jin-Hyuk Hong, Roshan L Peiris, Matt Huenerfauth · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CuCap, a customizable captioning system that allows d/Deaf and Hard-of-Hearing (DHH) users to personalize how paralinguistic speech features are visually represented in captions. Traditional captions convey only the words spoken, losing important…

    deaf and hard of hearing · captioning · customization · cross-cultural study · speech prosody

  • Do you overreact to pressure, blow things out of proportion?: An ADHD-Centered Critical Review of Emotional Dysregulation Measures

    Deepak Giri, Júlia Hellín López, Celeste Campos-Castillo, Megh Marathe · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a critical review of 27 self-report emotional dysregulation measures used in research with adults who have Attention-Deficit/Hyperactivity Disorder (ADHD). Emotional dysregulation—difficulty managing emotions leading to intense, rapid, and often…

    ADHD · neurodiversity · emotional dysregulation · self-report measures · critical disability studies

  • More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines

    Franklin Mingzhe Li, Akihiko Oharazawa, Chloe Qingyu Zhu, Misty Fan, Daisuke Sato, Chieko Asakawa, Patrick Carrington · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with vision impairments navigate the complex, multi-step process of applying makeup—a domain that is deeply personal and culturally significant yet remains underexplored in assistive technology. The researchers conducted a two-phase study: a…

    blind and low vision · makeup accessibility · contextual inquiry · procedural feedback · tactile strategies

  • "An Old Bastard in Bright Orange Satin!": Zuzenna's Aphasia Diary: And Lessons Learned from DIY Augmentative and Alternative Communication

    Humphrey Curtis, Filip Bircanin, Timothy Neate · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a four-month qualitative study of Zuzenna, a stroke survivor living with aphasia in North London, and her self-made DIY communication diary that serves as an augmentative and alternative communication (AAC) device. Against a backdrop of widespread AAC…

    aphasia · augmentative and alternative communication · DIY assistive technology · single-subject study · stroke recovery

  • PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players

    Sanchita S. Kamath, Omar Khan, Anurag Choudhary, Jan Meyerhoff-Liang, Soyoung Choi, JooYoung Seo · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents PunchPulse, an open-source VR boxing exergame designed through a seven-month participatory co-design process with blind and low-vision (BLV) individuals to promote sustained moderate-to-vigorous physical activity (MVPA). BLV people experience significantly…

    blind and low vision · virtual reality · exergames · physical activity · co-design

  • Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya

    Lan Xiao, Maryam Bandukda, Franklin Mingzhe Li, Mark Colley, Catherine Holloway · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the first in-depth qualitative study of video content creation by people with visual and hearing impairments in a low- and middle-income country (LMIC) context, specifically Kenya. The researchers conducted semi-structured interviews with 20 video creators in…

    video content creation · sensory impairment · visual impairment · deaf and hard of hearing · low- and middle-income countries

  • Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation

    Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual disabilities. Despite the…

    intellectual disability · makerspace · co-design · bodystorming · participatory design

  • Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering

    Katharina Anderer, Karin Müller, Lukas Strobel, Matthias Wölfel, Jan Niehues, Kathrin Gerling · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the design and evaluation of LectureAssistant, an AI-powered prototype that makes lecture videos more accessible for students who are blind or have low vision. The research follows a three-part human-centred design process. First, need-finding interviews with…

    blind and low vision · lecture accessibility · higher education · large language models · vision-language models

  • "Before, I Asked My Mom, Now I Ask ChatGPT": Visual Privacy Management with Generative AI for Blind and Low-Vision People

    Tanusree Sharma, Yu-Yun Tseng, Lotus Zhang, Ayae Ide, Kelly Avery Mack, Leah Findlater, Danna Gurari, Yang Wang · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the first in-depth empirical study of how blind and low vision (BLV) individuals use generative AI (GenAI) tools to manage visual privacy across diverse everyday contexts. The researchers conducted semi-structured interviews with 21 BLV participants in the…

    blind and low vision · visual privacy · generative AI · privacy management · impression management

  • Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams

    Catherine Mei, Josh Pollock, Daniel Hajas, Jonathan Zong, Arvind Satyanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper introduces Benthic, a system that creates perceptually congruent screen reader structures for graphical representations such as charts and diagrams. The core insight is that graphical representations communicate meaning through visual structure—Gestalt grouping…

    data visualization accessibility · screen readers · blind and low vision · chart accessibility · diagram accessibility

  • Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities

    Alison Graham, Tochukwu Arinze Ikwunne, Jared Duval · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addresses the disproportionate…

    Indigenous health · co-design · mobile health games · hypertension · culturally grounded design

  • Designing with Tensions: Understanding Professionals' Needs in Integrating AI Chatbots for Wheelchair Assessment Services in Low- and Middle-Income Countries

    Wen Mo, Aneesha Singh, Amid Ayobi, Catherine Holloway · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper investigates the potential and limitations of integrating AI chatbots into wheelchair assessment services in low- and middle-income countries (LMICs), where approximately 65-95% of people needing wheelchairs lack access to one. The researchers conducted a two-part…

    wheelchair provision · AI chatbot · assistive technology services · low- and middle-income countries · digital health