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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • An Integrative Accessibility Engineering Approach Using Multidimensional Classifications of Barriers in the Web

    Diana Ruth-Janneck · 2011 · Proceedings of the International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents multidimensional classifications of web accessibility barriers derived from the large-scale German study "Web2.0/Accessible," commissioned by Aktion Mensch, which surveyed 671 disabled internet users via an accessible online questionnaire (with audio files…

    accessibility barriers · accessibility evaluation · user research · web accessibility · software engineering

  • Data-Driven Synthesis of Spatially Inflected Verbs for American Sign Language Animation

    Pengfei Lu, Matt Huenerfauth · 2011 · ACM Transactions on Accessible Computing

    This paper addresses a critical accessibility challenge: most deaf individuals in the US have limited English literacy (the majority of deaf high school graduates read at a fourth-grade level), making written web content inaccessible. While sign language animation offers a…

    sign language · ASL · animation · deaf accessibility · natural language processing

  • The Vlogging Phenomena: A Deaf Perspective

    Ellen S. Hibbard, Deb I. Fels · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how Deaf people use video blogging (vlogging) technology to communicate in American Sign Language (ASL) on mainstream and specialized platforms. The researchers compared vlogging practices on YouTube, a mainstream video-sharing site, and Deafvideo.TV (DVTV),…

    deaf accessibility · sign language · video accessibility · social media · Deaf Culture

  • Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application

    Renata Cristina Barros Madeo · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras manual alphabet in front of a…

    sign language · sign language recognition · deaf accessibility · educational technology · game accessibility

  • We Need to Communicate! Helping Hearing Parents of Deaf Children Learn American Sign Language

    Kimberly A. Weaver, Thad Starner · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents interview research with hearing parents of deaf children to understand their motivations, challenges, and needs when learning American Sign Language, informing the design of SMARTSign, a mobile ASL learning application. In the United States, 90-95% of deaf…

    deaf accessibility · sign language · educational technology · mobile accessibility · Deaf Culture

  • Evaluating Importance of Facial Expression in American Sign Language and Pidgin Signed English Animations

    Matt Huenerfauth, Pengfei Lu, Andrew Rosenberg · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents the first empirical evaluation of the impact of facial expressions on the understandability and perceived quality of American Sign Language (ASL) and Pidgin Signed English (PSE) computer animations. ASL animations have significant accessibility benefits since…

    sign language · sign language animation · deaf accessibility · facial expression · American Sign Language

  • Multi-View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students

    Raja S. Kushalnagar, Stephanie A. Ludie, Poorna Kushalnagar · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents a Multi-View Platform (MVP) that uses students' personal smartphones and tablets to provide low vision and deaf students with flexible, magnified views of classroom lecture visuals such as presentation slides and whiteboards. The system addresses a…

    low vision · education · classroom accessibility · mobile technology · magnification

7 results.