Insights for More Usable VR for People with Amblyopia
Ocean Hurd, Sri Kurniawan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)
This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by two converging trends: the…
amblyopia · virtual reality · visual impairment · VR therapy · serious games