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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Improvements in Vision-based Pointer Control

    Rick Kjeldsen · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents the HeadTracking Pointer (HTP), a vision-based head tracking system developed at IBM's T.J. Watson Research Center that uses a standard webcam to allow people with motor disabilities to control a computer pointer through head movements. The system addresses…

    head tracking · pointer control · computer vision · assistive technology · motor disabilities

  • Evaluating a Pen-based Computer Interface for Novice Older Users

    Dante Arias Torres · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This short paper from the University of Oaxaca in Mexico proposes and evaluates a simplified pen-based gesture interface designed for novice older computer users who struggle with the traditional WIMP (Windows, Icons, Menus, and Pointers) paradigm. The author argues that…

    older adults · pen input · gesture input · alternative input · usability

  • From Letters to Words: Efficient Stroke-based Word Completion for Trackball Text Entry

    Jacob O. Wobbrock, Brad A. Myers · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents a significant extension to Trackball EdgeWrite, a unistroke text entry method designed for people who use trackballs as their primary pointing device. The original Trackball EdgeWrite allowed users to enter text one character at a time by rolling a trackball…

    text entry · trackball · motor impairment · word prediction · word completion

  • Alternative Text Entry Using Different Input Methods

    Torsten Felzer, Rainer Nordmann · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents the HaMCoS (Hands-free Mouse Control System) framework and its text entry applications, designed for people who cannot use their hands to operate a keyboard. HaMCoS works by detecting intentional muscle contractions — specifically single (CE1) and double…

    text entry · motor impairment · alternative input · single switch · bio-signals

  • Non-speech Input and Speech Recognition for Real-time Control of Computer Games

    Adam J. Sporka, Sri H. Kurniawan, Murni Mahmud, Pavel Slavik · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper compares two acoustic input methods — speech recognition and non-speech humming — for controlling the arcade game Tetris in real time. The motivation is that while turn-based and strategic games are not greatly affected by motor impairments (they allow time for…

    game accessibility · speech recognition · non-speech input · motor impairment · voice control

  • The Vocal Joystick: Evaluation of Voice-based Cursor Control Techniques

    Susumu Harada, James A. Landay, Jonathan Malkin, Xiao Li, Jeff A. Bilmes · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents the Vocal Joystick, a system that enables continuous mouse cursor control through vocal parameters — specifically vowel quality, loudness, and pitch. Unlike traditional speech recognition systems that process discrete commands ("move left," "click"), the…

    voice control · cursor control · motor impairment · Fitts law · non-speech input

  • Dynamically Adapting GUIs to Diverse Input Devices

    Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents an analysis framework and demonstration tool (Input Adapter Tool, IAT) for automatically modifying desktop application interfaces to accommodate alternative input devices. Most GUI applications assume keyboard and mouse input, creating barriers for people…

    adaptive interface · alternative input · switch access · input adaptation · GUI adaptation

7 results.