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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Mathematical Content Browsing for Print-disabled Readers Based on Virtual-world Exploration and Audio-visual Sensory Substitution

    Rynhardt Kruger, Febe De Wet, Thomas Niesler · 2023 · ACM Transactions on Accessible Computing

    This research addresses a critical accessibility gap: mathematical equations in PDF documents are largely inaccessible to blind and visually impaired readers. While standards like MathML exist for encoding accessible mathematics, most scientific and technical papers are…

    mathematical accessibility · sensory substitution · PDF accessibility · blind users · sonification

  • VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality

    Tiger F. Ji, Brianna Cochran, Yuhang Zhao · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2022)

    This paper introduces VRBubble, an audio-based interaction technique designed to make social virtual reality environments accessible to people with visual impairments (PVI). While social VR platforms like VRChat and Rec Room are growing rapidly as spaces for remote socialization…

    virtual reality accessibility · visual impairment · spatial audio · proxemics · social interaction

  • Melodie: A Design Inquiry into Accessible Crafting through Audio-enhanced Weaving

    Katya Borgos-Rodriguez, Maitraye Das, Anne Marie Piper · 2021 · ACM Transactions on Accessible Computing

    This design inquiry examines accessible crafting through an ethnographic study at a weaving studio within a residential community for adults with vision impairments. The research involved 60 hours of field observations over eight months and 15 semi-structured interviews with…

    accessible making · crafting · weaving · visual impairment · blindness

  • SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents SoundLines, a mobile application designed to help children with visual impairments explore and understand line segments on a touchscreen using sonification and multi-touch interaction. The system addresses a fundamental challenge in early education for blind…

    sonification · visual impairments · children · touchscreen accessibility · multi-touch interaction

  • Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study

    Kyle Rector, Rachel Bartlett, Sean Mullan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Iowa study investigates how to make outdoor jogging tracks accessible to people who are blind or have low vision, addressing a gap in exercise accessibility research. Standard 400-meter tracks rely entirely on visual lane markings, and the overwhelming…

    blindness · low vision · exercise accessibility · navigation · haptic technology

  • Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise

    Kyle Rector, Roger Vilardaga, Leo Lansky, Kellie Lu, Cynthia L. Bennett, Richard E. Ladner, Julie A. Kientz · 2017 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Eyes-Free Yoga, an accessible exergame using the Microsoft Kinect that acts as a yoga instructor for people who are blind or have low vision, providing personalized auditory feedback based on real-time skeletal tracking. People with visual impairments face…

    visual impairment · exergame · exercise · Kinect · audio feedback

  • Audio-Based Feedback Techniques for Teaching Touchscreen Gestures

    Uran Oh, Stacy Branham, Leah Findlater, Shaun K. Kane · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This paper proposes and evaluates two complementary audio-based techniques for teaching touchscreen gestures to blind and low-vision users: gesture sonification (mapping finger position to pitch and stereo panning to create an audio representation of the gesture) and corrective…

    visual impairment · touchscreen · gesture learning · sonification · audio feedback

  • Eyes-free Exploration of Shapes with Invisible Puzzle

    Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Invisible Puzzle Game, an iPhone application that uses sonification techniques to enable people who are blind or visually impaired to explore shapes on touchscreen devices. Image exploration is fundamental for developing visuospatial skills and STEM…

    sonification · blindness · visual impairment · touchscreen · image exploration

  • Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People

    Graham Wilson, Stephen A. Brewster · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper explores how dynamic audio feedback can help blind and visually impaired people locate and reach for objects in their immediate (peripersonal) space. The research addresses an important developmental challenge: blind children engage less with objects in…

    visual impairment · audio feedback · sonification · spatial awareness · child development

  • Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration

    Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi, Nicolò Alabastro, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents six sonification techniques for exploring shapes on touchscreen devices and evaluates them through Invisible Puzzle, an iPhone application enabling large-scale unsupervised testing. The research addresses a critical need: people who are blind need access to…

    sonification · blindness · visual impairment · touchscreen · image exploration

  • Follow That Sound: Using Sonification and Corrective Verbal Feedback to Teach Touchscreen Gestures

    Uran Oh, Shaun K. Kane, Leah Findlater · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper proposes and evaluates two techniques for teaching touchscreen gestures to users with visual impairments: gesture sonification (mapping finger position to audio using pitch for the y-axis and stereo panning for the x-axis) and corrective verbal feedback…

    touchscreen accessibility · sonification · gesture learning · blind users · visual impairment

  • Helping Visually Impaired Users Properly Aim a Camera

    Marynel Vázquez, Aaron Steinfeld · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper evaluates three interaction modes for helping visually impaired users aim a camera to achieve good photo composition: speech-based feedback (spoken directional words like "up", "down", "left", "right" with pitch indicating proximity), tone-based feedback (a looping…

    visual impairment · blind users · low vision · photography · camera aiming

  • Supporting Blind Photography

    Chandrika Jayant, Hanjie Ji, Samuel White, Jeffrey P. Bigham · 2011 · ASSETS '11: The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how blind and low-vision people use cameras and presents two applications designed to make photography more accessible. The research begins with a large-scale online survey of 118 blind and low-vision people that establishes the empirical foundation for the…

    blind users · low vision · photography · computer vision · mobile accessibility

  • Instant Tactile-Audio Map: Enabling Access to Digital Maps for People with Visual Impairment

    Zheshen Wang, Baoxin Li, Terri Hedgpeth, Teresa Haven · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents an automated system for converting standard digital map images into interactive tactile-audio maps that people who are blind can explore independently. The core problem addressed is that while online map services like Google Maps provide rich geographical…

    tactile maps · visual impairment · multimodal interaction · audio feedback · navigation

  • Making VRML Accessible for People with Disabilities

    Sandy Ressler, Qiming Wang · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper from researchers at the National Institute of Standards and Technology (NIST) presents a taxonomy of techniques for making Virtual Reality Modeling Language (VRML) environments accessible to people with disabilities. Written at a time when VRML was emerging as a…

    virtual reality · VRML · virtual environments · audio feedback · spatialized audio

15 results.