Does a Sonar System Make a Blind Maze Navigation Computer Game More "Fun"?
Matt Wilkerson, Amanda Koenig, James Daniel · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)
This student research paper from the Blind Programming Project at Southern Illinois University Edwardsville presents "The Dark Labyrinth," a zombie-killing maze navigation game designed entirely for blind players. The broader project goal is to create programmable video games…
game accessibility · audio game · blind users · sonification · accessible programming