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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative AI

    Yaman Yu, Bektur Ryskeldiev, Ayaka Tsutsui, Matthew Gillingham, Yang Wang · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how Generative AI (GenAI) can be used to automatically restructure the HTML of shopping websites to improve accessibility for screen reader users. Blind and low vision users face persistent barriers on e-commerce sites — complex layouts, inconsistent heading…

    screen readers · web accessibility · generative AI · e-commerce · blind and low vision

  • Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers

    Taslima Akter, Aparajita S Marathe, Darren Gergle, Anne Marie Piper · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents results from a large-scale online survey of 155 blind and low vision (BLV) screen reader users, evaluating the ease of use of 30 widely used digital collaboration tools across five categories: videoconferencing, asynchronous messaging, collaborative writing,…

    blind and low vision · workplace accessibility · collaboration tools · screen readers · employment

  • Understanding How Visually Impaired Players Socialize in Mobile Games

    Zihe Ran, Xiyu Li, Qing Xiao, Yanyun Wang, Franklin Mingzhe Li, Zhicong Lu · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-structured interviews with 30…

    game accessibility · blind and low vision · social interaction · mobile accessibility · Global South accessibility

  • Investigating 'Touch and Talk' for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how interactive dialogue and multiple tactile 3D models can enhance science communication for blind and low vision (BLV) users. The research addresses a gap in existing tactile learning tools: most Interactive 3D Models (I3Ms) rely on pre-defined audio…

    tactile graphics · blind and low vision · science communication · 3D printed models · multimodal interaction

  • Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired

    Yang Jiao, Ruoting Sun, Rong Luo, Xiwen Yao, Xinran She, Kotaro Hara, Yuewen Zhang, Xinyi Fu · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces tactile data comics, a novel presentation method that combines step-by-step dynamic tactile graphics on a refreshable tactile display (RTD) with synchronized verbal narration to improve comprehension for blind and visually impaired students. Drawing…

    tactile graphics · refreshable tactile display · blind education · multimodal learning · data comics

  • Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People

    Shumeng Zhang, Raul Masu, Mela Bettega, Mingming Fan · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This systematic literature review examines 54 papers on music technology designed for blind and low vision (BLV) people, following the PRISMA methodology. The authors searched ACM Digital Library, IEEE Xplore, Scopus, and Web of Science to identify research published through…

    blind and low vision · music technology · assistive music technology · systematic literature review · social inclusion

  • From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users

    Melanie Jo Kneitmix, Jacob O. Wobbrock · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces "scene reading," a novel interaction paradigm that extends the familiar concept of touch-based screen reading from 2-D interfaces to 3-D virtual reality environments. The authors developed SceneVR, a system that streams the live view from a Meta Quest 2 VR…

    virtual reality · blind and low vision · touchscreen interaction · spatial audio · scene understanding

  • DescribePro: Collaborative Audio Description with Human-AI Interaction

    Maryam S Cheema, Sina Elahimanesh, Samuel Martin, Pooyan Fazli, Hasti Seifi · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents DescribePro, a web-based platform that combines human expertise with AI capabilities to create and refine audio descriptions (AD) for video content. The system addresses the fundamental tension in AD production: human-crafted descriptions are high quality but…

    audio description · video accessibility · human-AI collaboration · authoring tools · blind and low vision

  • Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking

    Franklin Mingzhe Li, Kaitlyn Ng, Bin Zhu, Patrick Carrington · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents OSCAR (Object Status Context Awareness for Recipes), a technical pipeline that uses object status recognition—tracking the condition and transformation of ingredients and tools—to support recipe progress tracking for blind and low vision (BLV) cooks. Unlike…

    blind and low vision · cooking accessibility · context awareness · object recognition · computer vision

  • More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines

    Franklin Mingzhe Li, Akihiko Oharazawa, Chloe Qingyu Zhu, Misty Fan, Daisuke Sato, Chieko Asakawa, Patrick Carrington · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with vision impairments navigate the complex, multi-step process of applying makeup—a domain that is deeply personal and culturally significant yet remains underexplored in assistive technology. The researchers conducted a two-phase study: a…

    blind and low vision · makeup accessibility · contextual inquiry · procedural feedback · tactile strategies

  • PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players

    Sanchita S. Kamath, Omar Khan, Anurag Choudhary, Jan Meyerhoff-Liang, Soyoung Choi, JooYoung Seo · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents PunchPulse, an open-source VR boxing exergame designed through a seven-month participatory co-design process with blind and low-vision (BLV) individuals to promote sustained moderate-to-vigorous physical activity (MVPA). BLV people experience significantly…

    blind and low vision · virtual reality · exergames · physical activity · co-design

  • Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering

    Katharina Anderer, Karin Müller, Lukas Strobel, Matthias Wölfel, Jan Niehues, Kathrin Gerling · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the design and evaluation of LectureAssistant, an AI-powered prototype that makes lecture videos more accessible for students who are blind or have low vision. The research follows a three-part human-centred design process. First, need-finding interviews with…

    blind and low vision · lecture accessibility · higher education · large language models · vision-language models

  • "Before, I Asked My Mom, Now I Ask ChatGPT": Visual Privacy Management with Generative AI for Blind and Low-Vision People

    Tanusree Sharma, Yu-Yun Tseng, Lotus Zhang, Ayae Ide, Kelly Avery Mack, Leah Findlater, Danna Gurari, Yang Wang · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the first in-depth empirical study of how blind and low vision (BLV) individuals use generative AI (GenAI) tools to manage visual privacy across diverse everyday contexts. The researchers conducted semi-structured interviews with 21 BLV participants in the…

    blind and low vision · visual privacy · generative AI · privacy management · impression management

  • Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams

    Catherine Mei, Josh Pollock, Daniel Hajas, Jonathan Zong, Arvind Satyanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper introduces Benthic, a system that creates perceptually congruent screen reader structures for graphical representations such as charts and diagrams. The core insight is that graphical representations communicate meaning through visual structure—Gestalt grouping…

    data visualization accessibility · screen readers · blind and low vision · chart accessibility · diagram accessibility

  • It's Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

    Scott George Lambert, Adish Pawar, Taliesin L. Smith, Jennifer Tennison, Emily B. Moore, Jenna Gorlewicz · 2025 · ACM Transactions on Accessible Computing

    This paper presents the Smart Quad, a tangible user interface (TUI) designed to make geometry learning accessible through physical manipulation of four-sided shapes. The Smart Quad pairs via Bluetooth with the PhET Quadrilateral Simulation, creating a multimodal learning…

    tangible user interface · TUI · blind and low vision · mathematics education · geometry

  • Understanding Research Themes and Interactions at Scale within Blind and Low-vision Research in ACM and IEEE

    Maximiliano Jeanneret Medina, Yong-Joon Thoo, Cédric Baudet, Jon E. Froehlich, Nicolas Ruffieux, Denis Lalanne · 2025 · ACM Transactions on Accessible Computing

    This 46-page extended article builds on a 2023 ASSETS paper to provide a comprehensive, field-agnostic analysis of blind and low-vision (BLV) research published in ACM and IEEE venues between 2010 and 2022. Using a mixed-methods approach combining quantitative bibliometrics with…

    systematic literature review · blind and low vision · bibliometrics · mixed methods · research themes

  • How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review

    Chutian Jiang, Emily Kuang, Mingming Fan · 2025 · ACM Transactions on Accessible Computing

    This comprehensive systematic literature review examines 20 years (2004–2024) of research on haptic assistive tools for people who are blind or have low vision (BLV), analyzing 132 papers from 11 major HCI venues including CHI, ASSETS, UIST, and IEEE Haptics. The review…

    haptic feedback · blind and low vision · assistive technology · systematic review · tactile graphics

  • Image Recognition Tools for Blind and Visually Impaired Users: An Emphasis on the Design Considerations

    Sandra Fernando, Chiemela Ndukwe, Bal Virdee, Ramzi Djemai · 2025 · ACM Transactions on Accessible Computing

    This research examines the current landscape of image recognition tools (IRT) designed for blind and visually impaired users, evaluating their capabilities against user needs and ISO ergonomic design standards. The authors conducted both a comprehensive review of 21 existing…

    image recognition · computer vision · blind and low vision · assistive technology · AI

  • Morae: Proactively Pausing UI Agents for User Choices

    Yi-Hao Peng, Dingzeyu Li, Jeffrey P. Bigham, Amy Pavel · 2025 · Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST '25)

    This paper introduces Morae, a UI agent that proactively pauses during automated task execution to involve blind and low-vision (BLV) users in critical decisions, rather than completing tasks end-to-end without user input. The work is motivated by a field study with four BLV…

    UI agents · blind and low vision · large language models · human-agent interaction · user agency

19 results.