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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets

    Diogo Lança, Manuel Piçarra, Inês Gonçalves, Uran Oh, André Rodrigues, João Guerreiro · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper explores how blind people can locate and interact with close-range virtual objects in Virtual Reality (VR), a space that relies almost entirely on visual cues. Researchers from the University of Lisbon and Ewha Womans University adapted the arcade game Speed-of-Light…

    virtual reality · visual impairments · blindness · nonvisual feedback · sonification

  • Breaking the News Barrier: Towards Understanding News Consumption Practices among BVI Individuals in India

    Peya Mowar, Meghna Gupta, Mohit Jain · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This study examines digital news consumption practices among blind and visually impaired (BVI) individuals in India, a country home to approximately 4.95 million blind and 35 million visually impaired people. Through semi-structured interviews and contextual inquiry with 17…

    blindness · visual impairment · news consumption · screen readers · information access

  • "I look at it as the king of knowledge": How Blind People Use and Understand Generative AI Tools

    Rudaiba Adnin, Maitraye Das · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates how blind individuals use and make sense of mainstream generative AI tools, based on semi-structured interviews with 19 blind participants who regularly use tools like ChatGPT, Google Gemini, Microsoft Copilot, Claude, and Be My AI (the GenAI-powered…

    generative AI · blindness · visual impairment · ChatGPT · mental models

  • "Pretty Much an Advocate as Well": Investigating the Experiences of Self-Employed Individuals with Visual Impairments

    Mei-Lian Vader, Marjory Pineda, Foad Hamidi, Ravi Kuber · 2024 · Proceedings of the 21st International Web for All Conference (W4A '24)

    This paper from the University of Maryland, Baltimore County explores the experiences of 14 self-employed individuals with visual impairments in the United States, examining how technology shapes their work as small business owners and independent contractors. Participants…

    blindness · visual impairment · self-employment · entrepreneurship · workplace accessibility

  • "We are at the mercy of others' opinion": Supporting Blind People in Recreational Window Shopping with AI-infused Technology

    Rie Kamikubo, Hernisa Kacorri, Chieko Asakawa · 2024 · Proceedings of the 21st International Web for All Conference (W4A '24)

    This paper investigates how AI-powered navigation technology can support blind people in recreational window shopping — an activity that sighted people take for granted but remains largely inaccessible to those without vision. Researchers from the University of Maryland and…

    blindness · navigation · guide robots · wayfinding · recreational accessibility

  • Enhancing Walk-Light Detector Usage for the Visually Impaired: A Comparison of VR Exploration and Verbal Instructions

    Jonggi Hong, James Coughlan · 2024 · Proceedings of the 21st International Web for All Conference (W4A '24)

    This paper from Stevens Institute of Technology and Smith-Kettlewell Eye Research Institute compares two methods for teaching people with visual impairments (PVI) to use a walk-light detector smartphone app at traffic intersections: virtual reality (VR) exploration versus…

    blindness · virtual reality · navigation · camera aiming · pedestrian safety

  • Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Giorgia Masoero, Chieko Asakawa · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatialized sound navigation with…

    museum accessibility · blindness · indoor navigation · spatialized audio · screen readers

  • Touchpad Mapper: Exploring Non-Visual Touchpad Interactions for Screen-Reader Users

    Ather Sharif, Venkatesh Potluri, Jazz R. X. Ang, Jacob O. Wobbrock, Jennifer Mankoff · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This technical note introduces Touchpad Mapper, a system that repurposes the laptop touchpad — a widely available but underutilized input device for screen-reader users — as a spatial interface for exploring 2D digital content non-visually. The authors argue that while touchpads…

    screen readers · blindness · touchpad · interaction design · input devices

  • An Investigation of the Experiences of Orientation and Mobility Trainers in India

    Rohit Asave, Ravi Kuber, Foad Hamidi · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This qualitative study examines the experiences of twelve orientation and mobility (O&M) trainers working across urban and rural settings in India, a low- and middle-income country (LMIC) where infrastructure, resources, and cultural attitudes toward disability differ markedly…

    orientation and mobility · visual impairment · Global South accessibility · training · blindness

9 results.