Introducing Game Elements in Crowdsourced Video Captioning by Non-Experts
Hernisa Kacorri, Kaoru Shinkawa, Shin Saito · 2014 · Proceedings of the 11th Web for All Conference (W4A)
This paper from CUNY Graduate Center and IBM Research Tokyo presents a gamified crowdsourcing platform for video captioning that combines ASR output with non-expert human transcription to improve caption accuracy without monetary rewards. The system builds on the Collaborative…
captioning · crowdsourcing · deaf and hard of hearing · gamification · automatic speech recognition