← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention

    Lian Zhang, Qiang Fu, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents CoMove, a collaborative virtual environment (CVE) designed to measure and potentially enhance collaborative interaction and verbal communication skills of children with autism spectrum disorder (ASD) when playing with typically developing (TD) peers from…

    autism · collaborative virtual environment · social skills · peer interaction · puzzle games

  • Towards Language Independent Detection of Dyslexia with a Web-based Game

    Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Jeffrey P. Bigham · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents MusVis, a web-based game designed to detect dyslexia in children using musical and visual elements that are language independent, potentially enabling screening before children learn to read. Dyslexia affects 5-15% of the world’s population and early…

    dyslexia · screening · serious games · language independent · auditory processing

  • Tangicraft: A Multimodal Interface for Minecraft

    David Bar-El, Thomas Large, Lydia Davison, Marcelo Worsley · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. Like most commercial games,…

    game accessibility · visual impairment · children · haptic feedback · tangible interface

  • "Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India

    Sumita Sharma, Krishnaveni Achary, Harmeet Kaur, Juhani Linna, Markku Turunen, Blessin Varkey, Jaakko Hakulinen, Sanidhya Daeeyya · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores how socio-technical aspirations — the ambitions and desires of stakeholders to own or use technology for personal benefit or societal acceptance — influence technology adoption for children with autism in India. The research is based on two studies at a…

    autism · Global South accessibility · technology adoption · wearable technology · physical activity

  • Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia

    Mikel Ostiz-Blanco, Marie Lallier, Sergi Grau, Luz Rello, Jeffrey P. Bigham, Manuel Carreiras · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evidence that the cognitive…

    dyslexia · serious games · game accessibility · reading accessibility · visual attention

  • From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians

    Yao Du, LouAnne Boyd, Seray Ibrahim · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and HCI/assistive technology…

    AAC · autism · children · behavioral intervention · speech and language therapy

  • MathMelodies 2: a Mobile Assistive Application for People with Visual Impairments Developed with React Native

    Niccolò Cantù, Mattia Ducci, Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper from the University of Milan and University of Turin reports on MathMelodies 2, a cross-platform math education app for blind and visually impaired (BVI) children in grades 1-5, developed using React Native. The original MathMelodies was iPad-only, developed in…

    blindness · low vision · mathematical accessibility · education · children

  • Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop

    Taciana Pontual Falcão · 2018 · ACM Transactions on Accessible Computing

    This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstract thinking, attention, and…

    intellectual disability · children · tangible interfaces · discovery learning · educational technology

  • Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children

    Tusher Chakraborty, Taslim Arefin Khan, A. B. M. Alim Al Islam · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohibitively expensive for the 90%…

    visual impairment · blindness · mathematics education · low-resource settings · Braille

  • Design of a Haptic-Gripper Virtual Reality System (Hg) for Analyzing Fine Motor Behaviors in Children with Autism

    Huan Zhao, Zhaobo Zheng, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar · 2018 · ACM Transactions on Accessible Computing

    This paper presents Hg (Haptic-Gripper), a novel virtual reality system designed to assess and train fine motor skills in children with Autism Spectrum Disorder (ASD). While research on ASD has extensively focused on social and communication deficits, motor impairments—which…

    autism spectrum disorder · fine motor skills · haptic feedback · virtual reality · grip force

10 results.