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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Anthropomorphism in Human-Robot Interactions with Adults with Intellectual Disabilities and Robots

    Saminda Sundeepa Balasuriya, Laurianne Sitbon, Alicia Mitchell · 2026 · Journal of Human-Robot Interaction

    This qualitative study re-analyses video data from two prior field studies with an Australian disability service organisation, in which adults with intellectual disabilities interacted with two commercially available social robots: Pepper, a 120 cm humanoid with articulated…

    intellectual disability · human-robot interaction · social robots · anthropomorphism · inclusive design

  • Robot Characters: Co-Designing Dynamic Personalities for Cognitively Assistive Robots

    Dagoberto Cruz-Sandoval, Alyssa Kubota, Connie Guan, Soyon Kim, Laurel D. Riek · 2026 · ACM Transactions on Human-Robot Interaction

    The paper introduces the concept of a "robot character" — a holistic, context-sensitive framing of robot personality that extends beyond trait-based models such as Big Five by incorporating shared interests, cultural background, lived experiences, and environmental factors. To…

    cognitively assistive robots · robot personality · co-design · inclusive design · dementia

  • Exploring the Role of Generative AI in Dementia Resilience Building Activities: Uncovering Opportunities and Challenges

    Sushant Kot, Margi Engineer, Elizabeth Gilman, Christopher Flathmann, Alisha Pradhan, Emma Dixon · 2026 · ACM Transactions on Computer-Human Interaction

    This qualitative HCI study examines how people with Mild Cognitive Impairment (MCI) and mild-to-moderate dementia envision using commercially available generative AI applications in everyday life. Rather than designing for this population from the outside, the researchers…

    dementia · generative AI · large language models · resilience · cognitive accessibility

  • Co-Ideating a Digital Pain Companion: Exploring How Music Can Support Daily Chronic Pain Self-Management

    Bleiz M. Del Sette, Charalampos Saitis · 2026 · ACM Transactions on Computing for Healthcare

    This paper presents the co-ideation of the Digital Pain Companion (DPC), a proposed music-integrating wearable interface for daily chronic pain self-management. Grounded in the psychosocial dimensions of chronic pain rather than biomedical symptom tracking, the research…

    chronic pain · co-design · music therapy · wearable technology · self-management

  • A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-Situ

    Jaylin Herskovitz, Ellie Seehorn, Ather Jammoa, Jason Meddaugh, Anhong Guo · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    A11yExtensions introduces the concept of in-situ extensions for mobile AI assistive technology — add-on services that augment existing deployed applications like Seeing AI, Be My AI, and Lookout with additional features, without modifying or replacing those apps. The project was…

    blind and low vision · mobile accessibility · AI assistive technology · co-design · automation

  • A Sound Understanding — An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia

    Filip Bircanin, Alexandre Nevsky, Madeline N Cruice, Ognjen Markovic, Timothy Neate · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Bircanin and colleagues argue that audio-only media — radio, podcasts, audiobooks — has been largely ignored in accessibility research and practice, even though it structures the daily lives of millions and is a significant barrier for people living with aphasia (PWA), a…

    aphasia · audio accessibility · podcasts · audiobooks · complex communication needs

  • Co-designing MESA-Bot: Enhancing Accessibility, Privacy, Security, and Trust in a Mental Health Chatbot for Older Adults

    Aishwarya Umeshkumar Surani, Sanchari Das · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Surani and Das address the gap between accessibility design and privacy-and-security engineering in mental health chatbots for older adults, a population nearly a billion strong worldwide for whom cost, stigma, wait times, and digital-literacy barriers limit access to…

    older adults · mental health · chatbot · co-design · privacy

  • Co-Designing Multimodal Systems for Accessible Asynchronous Dance Instruction

    Ujjaini Das, Shreya Kappala, Meng Chen, Mina Huh, Amy Pavel · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper investigates how to design multimodal systems that make asynchronous dance instruction accessible to blind and low vision (BLV) learners. While online exercise videos have proliferated, particularly since COVID-19, dance tutorials rely heavily on visual demonstrations…

    blind and low vision · audio description · haptics · multimodal instruction · co-design

  • Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool

    Sanchita S. Kamath, Aziz N. Zeidieh, Venkatesh Potluri, Sile O'Modhrain, Kenneth Perry, JooYoung Seo · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Kamath et al. report an Experience-Based Co-Design (EBCD) process in which five blind or low-vision (BLV) researchers and one sighted collaborator built a web-native, multimodal prototype for exploring 3D surface plots - a class of visualisation central to VUV spectroscopy,…

    blind and low vision · data visualization · 3D visualization · sonification · spatial audio

  • Infrastructuring for Access: Co-Designing Writing Tools with a Dyslexic Academic

    Emily Q. Wang, Aron S. Marie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Wang and Marie propose Infrastructuring for Access, a design approach that weaves together HCI's infrastructuring theory (Star, Pipek, Ruhleder) with Disability Studies' critique of ableism and with Repair Studies. Unlike Universal Design and Ability-Based Design, which focus on…

    dyslexia · print disability · writing tools · spell checkers · infrastructuring

  • "We Figure It Out Together": A Framework for Relational Communication in Disabled and Neurodivergent LGBTQIA+ Romantic Partnerships

    Kirk Andrew Crawford, Foad Hamidi · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Crawford and Hamidi investigate how disabled and neurodivergent LGBTQIA+ romantic partners collaboratively build and sustain communication practices over time, an area largely overlooked in HCI research that has tended to focus on single points in time or on specific…

    cognitive accessibility · neurodiversity · LGBTQIA+ · disability · intersectionality

  • Disability-First AI Dataset Annotation: Co-designing Stuttered Speech Annotation Guidelines with People Who Stutter

    Xinru Tang, Jingjin Li, Shaomei Wu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Tang, Li, and Wu present the first study to push the 'disability-first' principle beyond dataset collection and into the dataset annotation stage of the AI pipeline. Their case is stuttered speech: despite a growing number of stuttering datasets (FluencyBank, UCLASS, KSoF,…

    AI dataset annotation · stuttering · speech recognition · disability-first design · embodied knowledge

  • Do-It-Yourself AAC: Co-Designing User-Programmable AI Communication Tools with People with Aphasia

    Jong Ho Lee, Stephanie Valencia · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Lee and Valencia explore how people with aphasia (PWA) can become designers of their own AI-powered augmentative and alternative communication (AAC) tools rather than users of rigid, pre-built systems. The authors note that aphasia, a language disorder typically resulting from…

    aphasia · AAC · augmentative and alternative communication · end-user programming · generative AI

  • As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction

    Jiasheng Li, Zining Zhang, Zeyu Yan, Matthew Wong, Arnav Mittal, Ge Gao, Huaishu Peng · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how blind designers can author webpages end-to-end — generating content and arranging layout iteratively — rather than being limited to either content entry or layout inspection. The authors ran two rounds of co-design with three blind…

    accessible web design · blindness · tangible user interface · multimodal interaction · web authoring

  • Co-Design of Technology with and for People with Intellectual Disabilities: A Scoping Review of Methods and Inclusion Strategies

    Jacqueline Johnstone, Madhuka Nadeeshani, Preity Pai, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This scoping review examines how people with Intellectual Disabilities (ID) and their support networks have been involved in the co-design of technology, addressing a persistent gap: despite HCI's growing emphasis on inclusive design, people with ID remain markedly…

    co-design · intellectual disability · participatory design · inclusive design · scoping review

  • SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals

    Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected in favour of indoor scenarios…

    deaf and hard of hearing · augmented reality · sound awareness · sound visualization · situational awareness

  • Scaffolding Metacognition with GenAI: Exploring Design Opportunities to Support Task Management for University Students with ADHD

    Zihao Zhu, Junnan Yu, Yuhan Luo · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper applies a metacognitive lens to academic task management for university students with ADHD, asking how Generative AI (GenAI) tools like ChatGPT, Gemini, and Claude could scaffold the awareness and regulation of one's own thinking processes that this population…

    ADHD · metacognition · generative AI · large language models · co-design

  • A Personalized and Adaptable User Interface for a Speech and Cursor Brain-Computer Interface

    Hamza Peracha, Carrina Iacobacci, Tyler Singer-Clark, Leigh R Hochberg, Sergey D. Stavisky, David M. Brandman, Nicholas S Card · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper reports on the user interface design for an intracortical brain-computer interface (BCI) deployed for everyday at-home use by people with severe paralysis. The work centers on a 22-month longitudinal co-design study with one BrainGate2 trial participant, T15 - a…

    brain-computer interface · AAC · ALS · amyotrophic lateral sclerosis · paralysis

  • Exploring AI Opportunities in Deaf Education: Understanding Design Needs Through Teacher and Parent Perspectives in Bangladesh

    Md. Ataur Rahman Bhuiyan, Nadim Mahmud Dipu, Tanvir Rahman, Oindri Aurunima Sarker, Shidhartha Chakrabarty Turzo, Jannatun Noor · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 qualitative study investigates how AI-powered educational tools should be designed for Deaf learners in Bangladesh — a low-resource context where Bangla Sign Language (BdSL) is still evolving, datasets are small, and infrastructure (internet, electricity, devices)…

    deaf education · sign language · Bangla Sign Language · BdSL · artificial intelligence

  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • ATTENPlay: A Game-Based Attention Network Test for Autistic Children

    Yuying Wan, Xin Tong, Kaishun Wu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repetitive, and built for…

    autism · autism spectrum disorder · attention network test · cognitive assessment · game-based assessment

  • Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing Individuals

    Youjin Choi, JaeYoung Moon, JinYoung Yoo, Jennifer G. Kim, Jin-Hyuk Hong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Choi and colleagues designed, built, and evaluated a generative-AI music psychotherapy tool co-designed with licensed Korean music therapists for deaf and hard-of-hearing (DHH) users. The work is motivated by the observation that music psychotherapy — which uses songwriting,…

    music therapy · deaf accessibility · DHH · generative AI · conversational agent

  • Movement as Medium: Personalisation of Instruments for Inclusive Creative Expression in Disability-Led Performance

    Sam Trolland, Melinda Smith, Alon Ilsar, Jon McCormack · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 practice-based case study argues for personalisation — rather than generalised accessibility — as a design methodology for embodied gestural instruments used by performers with physical disability. The authors frame their contribution against Accessible Digital…

    accessible digital musical instrument · gestural interaction · co-design · participatory design · physical disability

  • From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

    Danlin Zheng, Xiaoying Wei, Chao Liu, Quanyu Zhang, Jingling Zhang, Shihui Guo, Mingming Fan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement practice but where stage…

    aging · older adults · interactive dance · AIGC · large language models

  • Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence

    Mahrukh Tauseef, Alexandra Watkins, Zalen Ingram, Rendong Zhang, Akshith Ullal, Ritam Ghosh, Amy Sue Weitlauf, Zachary Warren, Nilanjan Sarkar · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high prevalence of social…

    autism · augmented reality · avatars · social presence · telepresence