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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Guidelines for Creating Senior-Friendly Product Instructions

    Meng Fan, Khai N. Truong · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper addresses the widespread challenge older adults face when using product instructions, which are typically designed for a general audience without consideration for age-related changes in cognition, vision, and motor skills. The authors developed 11 evidence-based…

    aging · product instructions · guidelines · usability · older adults

  • Adaptable maps for people with autism

    Claudia De Los Rios Perez, David A. McMeekin, Marita Falkmer, Tele Tan · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilities of autistic users in…

    autism · maps · user interface · personalization · navigation

  • DysHelper: The Dyslexia Assistive User Experience

    Tereza Pařilová, Romana Remšíková · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents DysHelper, a web browser extension designed to assist people with dyslexia by visually modifying the appearance of web text without altering its content or meaning. The extension addresses the core visual processing difficulty in dyslexia:…

    dyslexia · browser extension · reading accessibility · typography · web accessibility

  • Adaptable User Interfaces for People with Autism: A Transportation Example

    Claudia De Los Rios Perez · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This demonstration paper presents early-stage research into developing an accessibility framework for adaptable user interfaces tailored to people with Autism Spectrum Disorder (ASD), using public transportation as the application domain. The author argues that while computer…

    autism · adaptive user interface · transportation accessibility · ontology · semantic web

  • Detecting Autism Based on Eye-Tracking Data from Web Searching Tasks

    Victoria Yaneva, Le An Ha, Sukru Eraslan, Yeliz Yesilada, Ruslan Mitkov · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper investigates whether eye-tracking data collected during everyday web tasks can be used to distinguish between people with and without autism, potentially enabling a low-cost, accessible screening approach. The study collected gaze data from 15 adults with clinically…

    autism · eye tracking · machine learning · web accessibility · cognitive accessibility

  • Volunteer-Based Online Studies With Older Adults and People with Disabilities

    Qisheng Li, Krzysztof Z. Gajos, Katharina Reinecke · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper validates volunteer-based online experiments as a methodology for conducting large-scale accessibility research with people with disabilities and older adults — populations that are notoriously difficult to recruit for laboratory studies. The researchers replicated…

    research methodology · online experimentation · accessibility research · aging · participant recruitment

  • Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia

    Mikel Ostiz-Blanco, Marie Lallier, Sergi Grau, Luz Rello, Jeffrey P. Bigham, Manuel Carreiras · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evidence that the cognitive…

    dyslexia · serious games · game accessibility · reading accessibility · visual attention

  • Using the Musical Multimedia Tool ACMUS with People with Severe Mental Disorders: A Pilot Study

    Mikel Ostiz-Blanco, Alfredo Pina, Miriam Lizaso, Jose Javier Astraín, Gonzalo Arrondo · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper from the University of Navarra presents a pilot study evaluating ACMUS (Accessible Music), a multimedia tool that adds visual and interactive dimensions to music therapy for people with severe mental disorders. Music therapy has shown preliminary benefits for…

    mental health · schizophrenia · music therapy · music accessibility · serious games

  • Usability Testing - An Aphasia Perspective

    Abi Roper, Ian Davey, Stephanie Wilson, Timothy Neate, Jane Marshall, Brian Grellmann · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from City, University of London presents how classic usability testing methods were adapted to include people with aphasia, co-authored with Ian Davey, a person with aphasia who participated in the adapted testing. Aphasia is a language impairment acquired…

    aphasia · usability testing · cognitive accessibility · stroke · communication accessibility

  • Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop

    Taciana Pontual Falcão · 2018 · ACM Transactions on Accessible Computing

    This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstract thinking, attention, and…

    intellectual disability · children · tangible interfaces · discovery learning · educational technology

  • Effects of Virtual Reality Properties on User Experience of Individuals with Autism

    Lal "Lila" Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv Dubey · 2018 · ACM Transactions on Accessible Computing

    This study systematically examines how five virtual reality user interface attributes affect the experience of high-functioning individuals with autism spectrum disorder (HFASD). The research addresses a critical gap in VR design guidelines for autistic users, particularly in…

    autism spectrum disorder · virtual reality · user interface design · vocational training · user experience

  • Screening Dyslexia for English Using HCI Measures and Machine Learning

    Luz Rello, Enrique Romero, Maria Rauschenberger, Abdullah Ali, Kristin Williams, Jeffrey P. Bigham, Nancy Cushen White · 2018 · International Conference on Digital Health

    This paper presents a machine learning approach to screening for dyslexia in English speakers by analyzing how users interact with a linguistic computer-based game called Dytective. More than 10% of the population has dyslexia, but most are diagnosed only after failing in…

    dyslexia · machine learning · screening · serious games · early detection

12 results.