Evaluation of user experience and cognitive load of a gamified cognitive training application for children with learning disabilities
Adel Shaban, Elaine Pearson · 2020 · Proceedings of the 17th International Web for All Conference (W4A)
This study presents the design and evaluation of "The Treasure," a gamified web-based application created to train and improve working memory in children with learning disabilities. The application was built on a design framework integrating guidelines from HCI, accessibility,…
learning disabilities · gamification · cognitive load · working memory · user experience