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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Supporting Blind Photography

    Chandrika Jayant, Hanjie Ji, Samuel White, Jeffrey P. Bigham · 2011 · ASSETS '11: The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how blind and low-vision people use cameras and presents two applications designed to make photography more accessible. The research begins with a large-scale online survey of 118 blind and low-vision people that establishes the empirical foundation for the…

    blind users · low vision · photography · computer vision · mobile accessibility

  • Analyzing Visual Questions from Visually Impaired Users

    Erin L. Brady · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents an analysis of the types of visual questions that visually impaired users ask through VizWiz, a mobile phone application that provides near-realtime answers to visual questions. VizWiz allows users to take a photo with their phone, speak a…

    blindness and low vision · crowdsourcing · computer vision · mobile accessibility · visual question answering

  • Situation-based Indoor Wayfinding System for the Visually Impaired

    Eunjeong Ko, Jin Sun Ju, Eun Yi Kim · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an indoor wayfinding system for visually impaired people that uses situation-aware color codes affixed to building walls to guide users to destinations in unfamiliar environments. The key innovation is a situation-based approach: rather than providing all…

    blindness and low vision · indoor navigation · wayfinding · computer vision · assistive technology

  • Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application

    Renata Cristina Barros Madeo · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras manual alphabet in front of a…

    sign language · sign language recognition · deaf accessibility · educational technology · game accessibility

  • Navigation and Obstacle Avoidance Help (NOAH) for Older Adults with Cognitive Impairment: A Pilot Study

    Pooja Viswanathan, James J. Little, Alan K. Mackworth, Alex Mihailidis · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper describes NOAH (Navigation and Obstacle Avoidance Help), an intelligent powered wheelchair system designed to provide adaptive navigation assistance to older adults with cognitive impairment in long-term care settings. An estimated 60-80% of residents in long-term…

    intelligent wheelchair · dementia · cognitive impairment · collision avoidance · wayfinding

  • Toward 3D Scene Understanding via Audio-description: Kinect-iPad Fusion for the Visually Impaired

    Juan Diego Gomez, Sinan Mohammed, Guido Bologna, Thierry Pun · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This demonstration paper presents a computer-vision-based framework that combines a Microsoft Kinect 3D depth sensor with an iPad touchscreen to enable visually impaired users to understand the spatial layout of indoor scenes through audio. The system works in several stages:…

    sonification · visual substitution · Kinect · computer vision · blindness

6 results.