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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Case Study: In-the-Field Accessibility Information Collection Using Gamification

    Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)

    This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigation by wheelchair users and…

    crowdsourcing · gamification · accessible maps · physical accessibility · pedestrian infrastructure

  • Exploring Community-Driven Descriptions for Making Livestreams Accessible

    Daniel Killough, Amy Pavel · 2023 · ASSETS '23: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the feasibility of using livestream community members — sighted viewers who are domain experts in the content being streamed — to provide real-time descriptions that make livestreams accessible to viewers with visual impairments. Livestreams present…

    audio description · livestreaming · blind and low vision · crowdsourcing · video accessibility

2 results.