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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Envisioning Collective Communication Access: A Theoretically-Grounded Review of Captioning Literature from 2013-2023

    Emma J. McDonnell, Leah Findlater · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper synthesises thinking from four fields — disability studies, Deaf studies, disability justice, and communication studies — into a framework of collective communication access, then uses it to analyse a decade of HCI captioning research (2013–2023). The authors argue…

    captioning · deaf and hard of hearing · collective access · disability justice · disability studies

  • ZINinNGT: A Mobile Tool to Aid Hearing Parents Learning Dutch Sign Language

    Jos Ritmeester, Beyza Sümer, Marije Boonstra, Maartje de Meulder, Belinda van der Aa, Floris Roelofsen · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This short paper examines the potential of ZINinNGT, a mobile learning application designed to help hearing parents of deaf and hard-of-hearing (DHH) children learn Dutch Sign Language (Nederlandse Gebarentaal, NGT). The research addresses a critical communication gap: over 90%…

    sign language · deaf and hard of hearing · language learning · mobile application · family communication

  • SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing

    Xinyun Cao, Dhruv Jain · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper challenges the prevailing approach to VR sound accessibility for deaf and hard-of-hearing (DHH) people, which has focused almost exclusively on substituting audio with visual or haptic alternatives (captions, flashing indicators, vibrations). The authors argue that…

    deaf and hard of hearing · virtual reality · sound modification · audio accessibility · partial hearing

  • SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users

    Pratheep Kumar Chelladurai, Ziming Li, Maximilian Weber, Tae Oh, Roshan L Peiris · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents SoundHapticVR, a head-based haptic feedback system that converts spatial audio cues in virtual reality into vibrotactile feedback for Deaf and Hard of Hearing (DHH) users. VR environments rely heavily on spatial audio to convey critical information — alerting…

    deaf and hard of hearing · haptics · virtual reality · sound localization · sensory substitution

  • Design and Evaluation of an Automatic Text Simplification Prototype with Deaf and Hard-of-hearing Readers

    Oliver Alonzo, Sooyeon Lee, Akhter Al Amin, Mounica Maddela, Wei Xu, Matt Huenerfauth · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the design preferences and interactions of Deaf and Hard-of-Hearing (DHH) readers with automatic text simplification (ATS) tools. Many DHH individuals who use sign language as their primary language experience English as a second language with different…

    deaf and hard of hearing · text simplification · reading accessibility · natural language processing · lexical simplification

  • Exploring the SoundVizVR Plugin in the Development of Sound-Accessible Virtual Reality Games: Insights from Game Developers and Players

    Yuxin Li, Roshan Lalintha Peiris · 2024 · Proceedings of the ACM on Human-Computer Interaction (CSCW)

    This paper presents SoundVizVR, a Unity plugin designed to make virtual reality games accessible to deaf and hard of hearing (DHH) users by visualizing in-game sounds. The research addresses a significant gap in VR accessibility—while visual content has received attention…

    VR accessibility · deaf and hard of hearing · sound visualization · game development · assistive technology

  • Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL Learners

    Saad Hassan, Caluã de Lacerda Pataca, Akhter Al Amin, Laleh Nourian, Diego Navarro, Sooyeon Lee, Alexis Gordon, Matthew Watkins, Garreth W. Tigwell, Matt Huenerfauth · 2024 · ACM Transactions on Accessible Computing

    This research investigates how to better support hearing students learning American Sign Language (ASL) when they encounter unfamiliar signs in video content. Existing ASL dictionary tools present significant barriers: they require learners to either recall and enter linguistic…

    American Sign Language · sign language learning · video comprehension · dictionary lookup · Deaf and hard of hearing

  • Measuring the Accuracy of Automatic Speech Recognition Solutions

    Korbinian Kuhn, Verena Kersken, Benedikt Reuter, Niklas Egger, Gottfried Zimmermann · 2024 · ACM Transactions on Accessible Computing

    This study provides independent, comprehensive benchmarking of 11 common automatic speech recognition (ASR) services to assess their real-world accuracy for accessibility purposes. The research addresses a critical gap: while vendors claim "state-of-the-art accuracy" and…

    automatic speech recognition · ASR · captions · deaf and hard of hearing · transcription

  • Caption Royale: Exploring the Design Space of Affective Captions from the Perspective of Deaf and Hard-of-Hearing Individuals

    Caluã de Lacerda Pataca, Saad Hassan, Nathan Tinker, Roshan Lalintha Peiris, Matt Huenerfauth · 2024 · CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems

    This CHI 2024 paper from Rochester Institute of Technology and Tulane tackles a concrete design question: if we want captions to convey a speaker's emotion — not just their words — which typographic modulations should we use? Prior work had established that affective captions…

    captioning · affective captions · expressive captions · typography · valence

9 results.