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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education

    Dragan Ahmetovic, Cristian Bernareggi, Marco Bracco, Nadir Murru, Tiziana Armano, Anna Capietto · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseudonym), a second-year applied…

    visual impairment · math accessibility · education accessibility · inclusive design · assistive technology

  • WordMelodies: an Inclusive Mobile App Supporting the Acquisition of Literacy Skills

    Dragan Ahmetovic, Cristian Bernareggi, Irene Mantegazza, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper presents WordMelodies, a cross-platform mobile edutainment application designed for inclusive literacy education for primary school children with and without visual impairments or blindness (VIB). The app was motivated by a teacher of children with VIB in the USA who…

    visual impairment · education accessibility · mobile accessibility · inclusive design · screen readers

  • Accessibility Challenges in Lab Simulations

    Matthew Ralston, Greg Gay · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper describes the accessibility challenges encountered and solutions developed when creating online lab simulations for an Occupational Health and Safety course at Ryerson University (now Toronto Metropolitan University). The COVID-19 pandemic accelerated the shift from…

    education accessibility · online learning · keyboard accessibility · screen reader accessibility · ARIA

  • Online Learning Accessibility during the COVID-19 Pandemic

    Shanna Russ, Foad Hamidi · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This literature review examines 14 papers published over the past decade on e-learning accessibility, reframing their findings through the lens of the COVID-19 pandemic and its impact on K-12 education. During the pandemic, elementary, middle, and high schools made an emergency…

    education accessibility · online learning · universal design for learning · WCAG · digital accessibility

  • Teaching Accessibility Awareness with Games

    Greg Gay · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents the Accessibility Maze, a web-based serious game developed at Ryerson University (now Toronto Metropolitan University) to teach web accessibility basics through experiential learning. The game was designed with three goals: provide a high-impact introduction…

    education accessibility · game accessibility · web accessibility · screen readers · keyboard accessibility

  • Making the Elusive More Tangible: Remote Tools & Techniques for Teaching Web Development to Screen Reader Users

    Claire Ferrari, Chancey Fleet, Keita Ohshiro, Veronica Alfaro Arias, Amy Hurst · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper describes the design, implementation, and evaluation of a free, remote web development workshop for 12 screen reader users, conducted over nine Saturday sessions between August and October 2020. The workshop was a collaboration between New York University and the New…

    education accessibility · screen readers · web development · STEM accessibility · blindness

  • Multi-touch Exploration and Sonification of Line Segments

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti, Federico Pini · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitten must be guided to find its…

    visual impairment · sonification · spatial cognition · mobile accessibility · tactile accessibility

7 results.