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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • TextSL: a screen reader accessible interface for second life

    Bugra Oktay, Eelke Folmer · 2010 · Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)

    This paper presents TextSL, a text-based command interface for Second Life that enables visually impaired users to explore and interact with the virtual world using a screen reader (JAWS). Inspired by multi-user dungeon (MUD) text adventure games like Zork — the predecessors of…

    virtual worlds · screen readers · visual impairment · blindness · text-based interface

  • Does a Sonar System Make a Blind Maze Navigation Computer Game More "Fun"?

    Matt Wilkerson, Amanda Koenig, James Daniel · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This student research paper from the Blind Programming Project at Southern Illinois University Edwardsville presents "The Dark Labyrinth," a zombie-killing maze navigation game designed entirely for blind players. The broader project goal is to create programmable video games…

    game accessibility · audio game · blind users · sonification · accessible programming

  • Broadening Accessibility Through Special Interests: A New Approach for Software Customization

    Robert R. Morris, Connor R. Kirschbaum, Rosalind W. Picard · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper from MIT Media Lab presents a software approach for automatically embedding the special interests of individuals with autism spectrum disorder (ASD) into computer-based interventions. People with ASD often have intense, narrow interests — ranging from specific cartoon…

    autism spectrum disorder · special interests · software customization · personalization · computer-mediated intervention

  • Vi-Bowling: A Tactile Spatial Exergame for Individuals with Visual Impairments

    Tony Morelli, John Foley, Eelke Folmer · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents VI Bowling, an accessible exergame (exercise video game) for blind and visually impaired players that introduces tactile dowsing — a novel interaction technique using vibrotactile feedback from a Nintendo Wii remote to perform spatial aiming challenges…

    exergame · visual impairment · haptic technology · game accessibility · physical activity

4 results.