Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
Stephen Vickers, Howell Istance, Aulikki Hyrskykari · 2013 · ACM Transactions on Accessible Computing
This paper presents an approach to designing and adapting eye-gaze interaction techniques for locomotion tasks in immersive 3D games, specifically targeting young people with severe physical disabilities. The researchers developed a "transparent overlay" technique where…
eye tracking · game accessibility · cerebral palsy · muscular dystrophy · adaptive interfaces