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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Game Changer: Accessible Audio and Tactile Guidance for Board and Card Games

    Gabriella M. Johnson, Shaun K. Kane · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents Game Changer, an augmented workspace system that makes board and card games accessible to blind and visually impaired (BVI) players through a combination of audio descriptions and tactile modifications. The system uses an overhead webcam to track ArUco…

    game accessibility · blind and low vision · board games · tangible interaction · audio description

  • Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities

    Samantha Conde · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents "Boundaries," a serious game designed to help adults with developmental disabilities explore and discuss personal relationship boundaries — a topic motivated by alarming statistics on sexual violence against this population. People with developmental…

    developmental disability · serious games · safeguarding · sexuality · cognitive accessibility

  • Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities

    Zikai Alex Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne Amog, Katherine Garnett, Shiri Azenkot · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantly affect reading (dyslexia),…

    learning disabilities · education accessibility · educational technology · dyscalculia · dyslexia

  • Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments

    David Gonçalves, André Rodrigues, Tiago Guerreiro · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 visually impaired minors,…

    game accessibility · visual impairment · mixed-ability interaction · social inclusion · multiplayer gaming

4 results.