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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation

    Jared Duval, Rutul Thakkar, Delong Du, Kassandra Chin, Sherry Luo, Aviv Elor, Magy Seif El-Nasr, Michael John · 2022 · ACM Transactions on Accessible Computing

    This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often experience hemiparesis…

    stroke rehabilitation · virtual reality · serious games · telehealth · gesture recognition

  • A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World

    Adam Hair, Kirrie J. Ballard, Constantina Markoulli, Penelope Monroe, Jacqueline McKechnie, Beena Ahmed, Ricardo Gutierrez-Osuna · 2021 · ACM Transactions on Accessible Computing

    This paper presents Apraxia World, a tablet-based speech therapy game designed for long-term home practice by children with speech sound disorders (SSDs), particularly childhood apraxia of speech (CAS). Unlike many therapy games that use simple arcade mechanics and quickly…

    speech therapy · childhood apraxia of speech · speech sound disorders · serious games · games for health

2 results.