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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • On the Evaluation of Novel Sonification Techniques for Non-Visual Shape Exploration

    Sergio Mascetti, Andrea Gerino, Cristian Bernareggi, Lorenzo Picinali · 2017 · ACM Transactions on Accessible Computing (TACCESS)

    This paper proposes and evaluates six novel sonification techniques for enabling blind and visually impaired users to explore and recognize shapes on touchscreen devices, comparing them against two existing techniques from the literature. The motivation is that graphical…

    sonification · visual impairment · STEM accessibility · touchscreen · shape recognition

  • Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements

    Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates, Emilia Gomez, Jeffrey P. Bigham · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents DysMusic, a web-based serious game prototype that aims to predict the risk of dyslexia in pre-reading children using musical elements rather than linguistic tasks. Current dyslexia screening tools rely on reading and writing abilities — linguistic elements…

    dyslexia · screening · serious games · gamification · music

  • A Pilot Deployment of an Online Tool for Large-Scale Virtual Auditing of Urban Accessibility

    Manaswi Saha, Kotaro Hara, Soheil Behnezhad, Anthony Li, Michael Saugstad, Hanuma Maddali, Sage Chen, Jon E. Froehlich · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper introduces Project Sidewalk, a web-based tool that enables anyone with an internet connection to remotely audit urban sidewalk accessibility by virtually walking through city streets using Google Street View. The tool addresses a significant gap in…

    crowdsourcing · urban accessibility · GIS · sidewalk accessibility · curb ramps

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

4 results.