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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi address a persistent industry problem: despite 25 years of WCAG, only 5.2% of top web homepages fully conform, and organizations consistently report that staff lack accessibility skills. Academic curricula are slowly integrating accessibility, but…

    accessibility education · game-based learning · serious games · WCAG · software engineering

  • AccessQuest: A Game-Based Approach to Digital Accessibility Education

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi present AccessQuest, a single-player, role-playing platformer that teaches five WCAG 2.1 Level A success criteria — text alternatives (1.1.1), captions for pre-recorded content (1.2.2), transcripts for audio-only content (1.2.1), focus order (2.4.3), and…

    accessibility education · game-based learning · serious games · WCAG · computing education

  • Supporting Money Management among Adults with Down Syndrome: A Multi-Technology Probe Study

    Hailey L. Johnson, Heidi Spalitta, Callie Y. Kim, Bilge Mutlu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Johnson, Spalitta, Kim, and Mutlu designed three cash-based budgeting technology probes for adults with Down syndrome (AwDS) and ran a comparative usage study with seven participants aged 19-39. The work is motivated by a gap between special-education financial curricula (which…

    Down syndrome · intellectual disability · assistive technology · financial accessibility · augmented reality

  • LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation

    Andreia Valente, Claudio Cotto, Mark Billinghurst, Kunal Gupta · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    LyreFlute is a sensor-equipped musical instrument paired with a 3D rhythm game that reframes at-home COPD (Chronic Obstructive Pulmonary Disease) breathing exercises as a culturally grounded, narrative-driven experience. The authors motivate the work with a stark adherence…

    COPD · pulmonary rehabilitation · breathing exercises · biofeedback · serious game

4 results.