Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application
Renata Cristina Barros Madeo · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)
This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras manual alphabet in front of a…
sign language · sign language recognition · deaf accessibility · educational technology · game accessibility