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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • One World, One Web ... But Great Diversity

    Brian Kelly, Liddy Nevile, EA Draffan, Sotiris Fanou · 2008 · Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This provocative paper challenges the dominant WAI/WCAG-centric model of web accessibility, arguing that its narrow focus on guideline conformance of individual digital resources fails to account for the diversity of user needs, contexts of use, and the realities of Web 2.0…

    WCAG · accessibility policy · social model of disability · learning disabilities · Web 2.0

  • Towards Bridging the Accessibility Needs of People with Disabilities and the Ageing Community

    Shadi Abou-Zahra, Judy Brewer, Andrew Arch · 2008 · Proceedings of the 2008 International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This keynote paper introduces the WAI-AGE (Web Accessibility Initiative: Ageing Education and Harmonisation) project, a 36-month W3C/WAI initiative funded by the European Commission under its 6th Framework Programme. The project aimed to bridge the gap between the disability and…

    web accessibility · aging · accessibility policy · WCAG · standards harmonization

  • Computers and People with Disabilities

    Ephraim P. Glinert, Bryant W. York · 2008 · ACM Transactions on Accessible Computing

    This is a 2008 reprint of a landmark 1992 Communications of the ACM article that issued a "call-to-arms" for research on computers and people with disabilities. Glinert and York argued that human-computer interfaces systematically failed to account for disabled users, treating…

    accessibility history · assistive technology · accessibility policy · HCI · universal access

  • Accessible Computing -- Past Trends and Future Suggestions: Commentary on "Computers and People with Disabilities"

    Alan F. Newell · 2008 · ACM Transactions on Accessible Computing (TACCESS)

    This influential commentary by Alan Newell reflects on 15 years of progress since Glinert and York's seminal 1992 paper on computers and disability. While acknowledging advances—specialized journals, accessibility features in mainstream software, AAC devices with prediction, and…

    inclusive design · older adults · cognitive accessibility · design methodology · user-centered design

  • Inspiring Blind High School Students to Pursue Computer Science with Instant Messaging Chatbots

    Jeffrey P. Bigham, Maxwell B. Aller, Jeremy T. Brudvik, Jessica O. Leung, Lindsay A. Yazzolino, Richard E. Ladner · 2008 · Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education (SIGCSE '08)

    This paper describes the design and delivery of a four-day computer science workshop for fifteen blind high school students at the National Federation of the Blind Youth Slam, where two hundred blind and low vision students explored disciplines often perceived as inaccessible to…

    accessible education · blind students · screen readers · computer science education · inclusive design

  • PowerUp: An Accessible Virtual World

    Shari Trewin, Vicki L. Hanson, Mark R. Laff, Anna Cavender · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players with visual, hearing,…

    game accessibility · virtual reality · visual impairment · blindness · cognitive accessibility

  • Hover or Tap? Supporting Pen-based Menu Navigation for Older Adults

    Karyn Moffatt, Sandra Yuen, Joanna McGrenere · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper investigates "drifting" — an error specific to pen-based (Tablet PC) interaction where users accidentally hover over an adjacent menu head, causing their intended menu to close and the wrong one to open. This occurs because inductive pen technology tracks the pen…

    aging · input methods · touchscreen accessibility · inclusive design · user interface design

  • Blind Hero: Enabling Guitar Hero for the Visually Impaired

    Bei Yuan, Eelke Folmer · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Nevada, Reno presents Blind Hero, a modification of the popular video game Guitar Hero that replaces visual stimuli with haptic feedback to enable visually impaired players to participate. The system uses a custom haptic glove with small pager…

    game accessibility · haptic feedback · visual impairment · sensory substitution · rhythm game

  • Sudoku Access: A Sudoku Game for People with Motor Disabilities

    Stéphane Norte, Fernando G. Lobo · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and speech recognition, allowing…

    game accessibility · motor disability · scanning input · speech recognition · switch access

9 results.