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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design

    Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, Jacob O. Wobbrock · 2020 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces Design for Social Accessibility (DSA) method cards, a practical tool that helps designers incorporate social dimensions of accessibility into their work. The authors argue that most accessibility guidelines focus on functional access — ensuring technology…

    social accessibility · design methods · method cards · participatory design · deaf and hard of hearing

  • Designing Accessible, Explainable AI (XAI) Experiences

    Christine T. Wolf, Kathryn E. Ringland · 2020 · SIGACCESS Accessibility and Computing

    This paper examines the intersection of explainable AI (XAI) and accessibility, identifying two primary concerns that the XAI field has largely overlooked. The first concern is accessibility at the XAI interface itself. While XAI techniques like visual explanations have made…

    explainable AI · accessibility · aging in place · mental health · digital mental health

  • Accessible conversational user interfaces: considerations for design

    Kate Lister, Tim Coughlan, Francisco Iniesto, Nick Freear, Peter Devine · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents the first comprehensive review of accessibility considerations for conversational user interfaces (CUIs) — a category that includes chatbots, voice-activated personal assistants (like Amazon Alexa and Apple Siri), interactive voice response (IVR) systems, and…

    conversational user interfaces · chatbots · voice assistants · cognitive accessibility · mental health

  • Assistive Technology Design as a Computer Science Learning Experience

    Thomas B. McHugh, Cooper Barth · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from Northwestern University addresses a persistent gap in computer science education: the near-complete absence of accessibility topics from non-HCI computer science courses. The authors first conducted a formative needfinding study with 16 undergraduate CS students…

    computer science education · assistive technology · inclusive design · accessibility pedagogy · allyship

  • Disability design and innovation in computing research in low resource settings

    Dafne Zuleima Morgado-Ramirez, Giulia Barbareschi, Maggie Kate Donovan-Hall, Mohammad Sobuh, Nida' Elayyan, Brenda T Nakandi, Robert Tamale Ssekitoleko, Joyce Olenja, Grace Nyachomba Magomere, Sibylle Daymond, Jake Honeywill, Ian Harris, Nancy Mbugua, Laurence Kenney, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This experience report from a large international team spanning UCL, University of Southampton, University of Jordan, Makerere University (Uganda), University of Nairobi (Kenya), University of Salford, and the Global Disability Innovation Hub presents reflections from four…

    disability innovation · ICT4D · low resource settings · Disability Interaction · inclusive design

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents Action Blocks, an Android application developed by Google that simplifies mobile device interactions for people with cognitive disabilities. The app allows users or their caregivers to create customizable one-tap buttons on the device home…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities

    Lia Carrari, Rain Michaels, Ajit Narayanan, Lei Shi, Xiang Xiao · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents Action Blocks, a Google Android application designed to make mobile technology accessible to people with cognitive disabilities. The core problem the paper addresses is that modern smartphones require complex multi-step interactions — finding…

    cognitive accessibility · mobile accessibility · assistive technology · aging in place · augmentative and alternative communication

  • Making Mobile Augmented Reality Applications Accessible

    Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, Gabriel Reyes, Anhong Guo, Jeffrey P. Bigham · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper tackles a fundamental accessibility gap in augmented reality: AR applications are overwhelmingly visual, mixing virtual 3D objects with the real world in ways that existing screen readers and accessibility services cannot interpret. The researchers analyzed 105…

    augmented reality · visual accessibility · blindness and low vision · mobile accessibility · screen readers

  • Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems

    Shaun K. Kane, Anhong Guo, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how sensing systems — the increasingly pervasive technologies that mediate our interactions with the digital and physical world — create accessibility barriers for people with physical disabilities. Through an online survey of 40 adults with physical…

    physical disability · AI bias · AI fairness · sensors · ubiquitous computing

  • Inclusive improvisation through sound and movement mapping: from DMI to ADMI

    Alon Ilsar, Gail Kenning · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of adapting the AirSticks, a gestural Digital Musical Instrument (DMI) designed for expert percussionists, into an Accessible Digital Musical Instrument (ADMI) for people with disabilities. The AirSticks use Razer Hydra virtual reality gaming…

    music accessibility · accessible digital musical instruments · gesture interaction · inclusive design · dementia

  • CaseGuide: Making Cheap Smartphones Accessible to Individuals with Visual Impairments in Informal Settlements

    Roos van Greevenbroek · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper presents CaseGuide, a low-cost concept for making cheap smartphones accessible to individuals with visual impairments living in informal settlements (IVIIS). The majority of visually impaired people live in low-income areas where less than 5-15% can access…

    visual accessibility · mobile accessibility · global accessibility · Global South accessibility · assistive technology

  • Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities

    Zikai Alex Wen, Erica Silverstein, Yuhang Zhao, Anjelika Lynne Amog, Katherine Garnett, Shiri Azenkot · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantly affect reading (dyslexia),…

    learning disabilities · education accessibility · educational technology · dyscalculia · dyslexia

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities

    Giulia Barbareschi, Enrico Costanza, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents TIP-Toy (Tactile Inclusive Programming Toy), an open-source educational programming toolkit using physical blocks and music output, designed for children ages 6-11 with mixed visual abilities — from full sight to total blindness. The fundamental problem is…

    visual accessibility · STEM education · tangible interaction · blindness and low vision · inclusive design

  • "I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility

    Martez Mott, John Tang, Shaun Kane, Edward Cutrell, Meredith Ringel Morris · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents the first in-depth investigation of VR accessibility for people with limited mobility, a population largely overlooked in VR research that has focused primarily on rehabilitation applications rather than mainstream consumer VR use. Through semi-structured…

    virtual reality · motor accessibility · physical disability · ability assumptions · inclusive design

  • How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology

    William Christopher Payne, Alex Yixuan Xu, Fabiha Ahmed, Lisa Ye, Amy Hurst · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This qualitative interview study explores how 11 blind and visually impaired music creators — composers, producers, and songwriters — use and adapt mainstream and assistive music technologies to achieve their creative goals. The researchers recruited participants through the…

    blindness · music accessibility · assistive technology · screen readers · creative accessibility

  • Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People

    Barbara Leporini, Valentina Rossetti, Francesco Furfari, Susanna Pelagatti, Andrea Quarta · 2020 · ACM Transactions on Accessible Computing

    This paper presents a methodology for creating low-cost interactive 3D printed models combined with audio descriptions to enable both visually impaired and sighted people to explore cultural heritage sites autonomously. The prototype reproduces Piazza dei Miracoli in Pisa, Italy…

    3D printing · tactile graphics · cultural heritage · museum accessibility · audio description

17 results.