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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?

    Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles to neglect accessibility,…

    gaming accessibility · esports · motor disabilities · player balancing · fairness

  • Understanding How Visually Impaired Players Socialize in Mobile Games

    Zihe Ran, Xiyu Li, Qing Xiao, Yanyun Wang, Franklin Mingzhe Li, Zhicong Lu · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-structured interviews with 30…

    game accessibility · blind and low vision · social interaction · mobile accessibility · Global South accessibility

  • Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) in Tokyo, the research…

    museum accessibility · science education · blindness · low vision · tactile learning

  • Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs

    Ananya Gubbi Mohanbabu, Yotam Sechayk, Amy Pavel · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Task Mode, a Chrome browser extension that dynamically filters web content based on user-specified goals using large language models (specifically GPT-4o) to identify and prioritize task-relevant elements while suppressing distractions. The system addresses a…

    web navigation · screen reader · large language model · content filtering · task-based browsing

  • Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation

    Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2025 · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2025)

    This paper presents the co-design process and outcomes of developing an accessible mobile makerspace (a converted van) for a multisite Disability Support Organisation (DSO) in Australia that runs an eMaking program for individuals with intellectual disabilities. Despite the…

    intellectual disability · makerspace · co-design · bodystorming · participatory design

  • It's Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

    Scott George Lambert, Adish Pawar, Taliesin L. Smith, Jennifer Tennison, Emily B. Moore, Jenna Gorlewicz · 2025 · ACM Transactions on Accessible Computing

    This paper presents the Smart Quad, a tangible user interface (TUI) designed to make geometry learning accessible through physical manipulation of four-sided shapes. The Smart Quad pairs via Bluetooth with the PhET Quadrilateral Simulation, creating a multimodal learning…

    tangible user interface · TUI · blind and low vision · mathematics education · geometry

  • An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

    Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp · 2025 · ACM Transactions on Accessible Computing

    This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibility is currently defined in…

    virtual reality · VR · accessibility · disability · experience

  • Digital Independence Linked to Functional Independence among Adults with Intellectual Disability

    Theja Kuruppu Arachchi, Laurianne Sitbon, Jinglan Zhang, Stewart Koplick, Maria Hoogstrate, Margot Brereton · 2025 · ACM Transactions on Accessible Computing

    This study investigates the relationship between digital independence (the ability to access and use digital technologies for information) and functional independence (the ability to perform daily living tasks) among adults with intellectual disability. The researchers recruited…

    intellectual disability · executive function · digital independence · functional independence · health information seeking

  • Accessible Technology for Adults with Down Syndrome: A Scoping Review

    Hailey L. Johnson, Bilge Mutlu · 2025 · ACM Transactions on Accessible Computing

    This scoping review synthesizes 20 peer-reviewed publications examining digital technologies designed and used by adults with Down syndrome (AwDS), defined as individuals aged 18 and older. The authors followed PRISMA-ScR guidelines, searching six academic databases (ACM Digital…

    Down syndrome · intellectual disability · cognitive accessibility · assistive technology · scoping review

  • The Qualities of Convivial Tools and Their Relevance to Music Software Accessibility

    Alex Lucas, James Cunningham, Jacob Harrison, Franziska Schroeder, Andrew McPherson · 2025 · ACM Transactions on Accessible Computing

    This qualitative study explores how visually impaired and blind (VIB) people access digital audio workstations (DAWs) for creative sound work, drawing on Ivan Illich's concept of "convivial tools" to frame accessibility recommendations. The authors conducted 2-hour remote…

    visual impairment · blindness · digital audio workstations · music accessibility · communities of practice

  • Social Media Apps: A Paradigm for Examining Usability of Mobile Apps for Working-Age Adults with Mild-Moderate Cognitive Disabilities

    Morris Huang, Greg McGrew, Cathy Bodine · 2025 · ACM Transactions on Accessible Computing

    This empirical usability study examines how working-age adults (18-65) with mild-to-moderate cognitive disabilities interact with five mainstream social media apps: Facebook, Instagram, Pinterest, Snapchat, and Tumblr. The research addresses a significant gap—while mobile apps…

    cognitive disability · intellectual disability · traumatic brain injury · social media · mobile apps

  • Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People

    Rie Kamikubo, Seita Kayukawa, Yuka Kaniwa, Allan Wang, Hernisa Kacorri, Hironobu Takagi, Chieko Asakawa · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)

    Kamikubo and colleagues investigate how autonomous navigation robots for blind users should balance robot autonomy against user control, arguing that current systems default to what they call 'omakase' — a Japanese term meaning 'I leave it to you' — in which the robot makes all…

    assistive robotics · blindness and low vision · human-robot interaction · social robot navigation · shared control

12 results.