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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing and Evaluating a Customizable Head-mounted Vision Enhancement System for People with Low Vision

    Yuhang Zhao, Sarit Szpiro, Lei Shi, Shiri Azenkot · 2019 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents ForeSee, a customizable head-mounted display (HMD) system that enhances the visual experience of people with low vision using real-time image processing techniques. The system offers five enhancement methods — magnification, contrast enhancement, edge…

    low vision · head-mounted display · vision enhancement · magnification · edge enhancement

  • Exploring feasibility of wrist gestures for non-visual interactions with wearables

    Shirin Feiz, I. V. Ramakrishnan · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper investigates the accessibility of wrist gestures as an input modality for people with visual impairments (PVIs) interacting with smartwatches. Smartwatches hold particular promise for PVIs: they are always available, enable one-handed use (important when the other…

    wearable technology · smartwatch · gesture-based interaction · visual impairment · blindness

  • Blind Web Development Training at Oysters and Pearls Technology Camp in Uganda

    Claire Ferrari, Amy Hurst, Scott Fitzgerald · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper describes the development and delivery of a 7-day web development course for 13 blind and low-vision students (ages 18-35, average 24) at the Oysters and Pearls Technology Camp in Gulu, northern Uganda. None of the students had prior experience building websites,…

    STEM accessibility · blindness · low vision · web development · coding education

  • Adaptable Accessibility Features for Mathematics on the Web

    Davide Cervone, Volker Sorge · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents the accessibility features in MathJax version 3, the widely-used JavaScript library for rendering mathematics on the web. The fundamental challenge is that standard mathematical markup formats (LaTeX, ASCIIMath, presentation MathML) lack the semantic…

    mathematics accessibility · MathJax · STEM accessibility · screen reader · Braille

  • Web Development Training for Students That Are Blind

    Claire Ferrari · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper outlines a mixed-methods dissertation research plan for developing and evaluating a 10-day web development course specifically designed for students who are blind or have low vision. The author contextualizes the work within the employment…

    STEM accessibility · blindness · low vision · web development · coding education

  • Still Not Readable? An Interactive Tool for Recommending Color Pairs with Sufficient Contrast based on Existing Visual Designs

    Fredrik Hansen, Josef Jan Krivan, Frode Eika Sandnes · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents a web-based color contrast tool that goes beyond the pass/fail validation of existing contrast checkers by actively recommending how to fix insufficient color contrast while preserving the designer's original visual intent. The authors observe…

    color contrast · low vision · web design · design tools · readability

  • 3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision

    Leona Holloway, Kim Marriott, Matthew Butler, Samuel Reinders · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This study investigated the use of 3D printed maps at a real-world public event — the 2019 Melbourne International Flower and Garden Show — to evaluate their suitability for people who are blind or have low vision (BLV). Conducted in collaboration with Guide Dogs Victoria (GDV),…

    tactile graphics · blind · low vision · 3D printing · orientation and mobility

  • Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments

    Sergio Mascetti, Dragan Ahmetovic, Cristian Bernareggi · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper examines why so few mobile assistive technology research prototypes for people with visual impairments ever reach end users, and shares practical lessons from the authors’ experience developing and distributing three iOS apps through EveryWare Technologies, a…

    assistive technology · visual impairment · mobile accessibility · technology transfer · blind

  • shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays

    Alexa F. Siu, Son Kim, Joshua A. Miele, Sean Follmer · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents shapeCAD, an accessible 3D modelling workflow that enables people who are blind or visually impaired (BVI) to author, explore, and modify 3D models using a combination of declarative programming (OpenSCAD scripts) and a 2.5D tactile shape display for…

    3D printing · blind · low vision · tactile displays · haptic technology

  • Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation

    Chris Yoon, Ryan Louie, Jeremy Ryan, MinhKhang Vu, Hyegi Bang, William Derksen, Paul Ruvolo · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents Clew, an iOS app that leverages Apple’s ARKit augmented reality framework to help people who are blind or visually impaired (B/VI) navigate indoor environments — a setting where GPS is unreliable (accuracy drops to ~5m+ indoors). Clew uses visual-inertial…

    augmented reality · indoor navigation · orientation and mobility · blind · low vision

  • Defining Problems of Practices to Advance Inclusive Tactile Media Consumption and Production

    Abigale Stangl, Ann Cunningham, Lou Ann Blake, Tom Yeh · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents findings from three Tactile Art and Graphics Symposia (TAGS) that gathered 64 participants — 49% of whom were blind or had low vision — including artists, museum curators, tactile media designers, access technologists, teachers of the visually impaired…

    tactile graphics · tactile art · blind · low vision · accessible art

  • WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness

    Giorgio Presti, Dragan Ahmetovic, Mattia Ducci, Cristian Bernareggi, Luca Ludovico, Adriano Baratè, Federico Avanzini, Sergio Mascetti · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents WatchOut, a sonification technique that conveys real-time information about obstacle characteristics to people who are blind or visually impaired (BVI) through non-verbal sound, enabling them to avoid obstacles while walking. The white cane, the primary…

    sonification · obstacle avoidance · blind · low vision · computer vision

  • Demo: Expanding Blocks4All with Variables and Functions

    Jacqueline Shao Yi Ong, Nana Adwoa O. Amoah, Alison E. Garrett-Engele, Mariella Irene Page, Katherine R. McCarthy, Lauren R. Milne · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper describes extensions to Blocks4All, an accessible blocks-based programming environment (BBPE) for iPad designed to enable children with visual impairments to learn programming through touchscreen interaction with screen reader support. Traditional BBPEs…

    programming education · blind · low vision · visual impairment · screen readers

  • Making Memes Accessible

    Cole Gleason, Amy Pavel, Xingyu Liu, Patrick Carrington, Lydia B. Chilton, Jeffrey P. Bigham · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents two semi-automatic methods for making internet image macro memes accessible to people with vision impairments: rich alternative text descriptions and audio macro memes. Memes are a pervasive form of online communication, yet they are almost entirely…

    alternative text · blind · low vision · social media · image accessibility

  • A Proposal to Adapt the Semiotic Inspection Method to Analyze Screen Reader Mediated Interaction

    Lucas Pedroso Carvalho, Raquel Oliveira Prates, André Pimenta Freire · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC 2019)

    This paper proposes SIM-SR (Semiotic Inspection Method for Screen Reader mediated interaction), an adaptation of the Semiotic Inspection Method (SIM) from Semiotic Engineering theory to evaluate how screen readers mediate the communication between designers and visually impaired…

    semiotic engineering · screen readers · communicability · blind users · low vision

15 results.