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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Dyslexia Exercises on my Tablet are more Fun

    Luz Rello, Clara Bayarri, Azuki Gòrriz · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper presents Dyseggxia, a free mobile game for iOS and Android designed to help children with dyslexia practice language exercises in an engaging, adaptive format. Dyslexia affects approximately 10% of children worldwide and is characterized by difficulties with accurate…

    dyslexia · serious game · mobile accessibility · adaptive learning · natural language processing

  • Adapting data table to improve web accessibility

    Pauli P. Y. Lai · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper addresses the challenge of making web data tables accessible to screen reader users, particularly when tables are not properly marked up with semantic HTML tags like <th>, <thead>, and <tfoot>. Screen readers present content linearly, so large tables become…

    blindness · screen readers · data tables · content adaptation · web accessibility

  • A Mobile Interactive Maps Application for a Visually Impaired Audience

    Nikolaos Kaklanis, Konstantinos Votis, Dimitrios Tzovaras · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper presents "Open Touch/Sound Maps," an Android mobile application that makes interactive maps accessible to visually impaired and blind users through multimodal feedback. Web-based spatial information resources like OpenStreetMap are inherently visual, leaving…

    visual impairment · accessible maps · sonification · haptic feedback · mobile accessibility

  • Efficient and Effective Information Finding on Small Screen Devices

    Pauli P. Y. Lai · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper proposes a reverse engineering approach for automatically adapting desktop-oriented webpages for efficient information seeking on small-screen mobile devices. The core contribution is a "semantic-DOM tree" model that analyzes the relationships between semantic…

    mobile accessibility · content adaptation · responsive design · web accessibility · information architecture

  • Essential Components of Mobile Web Accessibility

    Shadi Abou-Zahra, Judy Brewer, Shawn Lawton Henry · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    Written by three leaders of the W3C Web Accessibility Initiative, this paper examines how the shift from desktop to mobile and ubiquitous computing affects the interdependent components that together enable web accessibility. The authors outline eight essential components — web…

    mobile accessibility · web standards · WCAG · WAI-ARIA · W3C

  • Experiential Transcoding: An EyeTracking Approach

    Yeliz Yesilada, Simon Harper, Sukru Eraslan · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This paper introduces "experiential transcoding" — a user-centred approach to web page transformation that uses eye-tracking data from sighted users to understand how people actually experience web pages, then uses those patterns to guide transcoding for blind and situationally…

    eye tracking · user experience · transcoding · visual impairment · situational impairment

  • A Crowdsourcing Platform for the Construction of Accessibility Maps

    Carlos Cardonha, Diego Gallo, Priscilla Avegliano, Ricardo Herrmann, Fernando Koch, Sergio Borger · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This highly cited paper (69 citations) from IBM Research Brazil presents a comprehensive crowdsourcing platform for constructing outdoor accessibility maps through two complementary data collection approaches. The first, IBM Citizen Sensing, is an active reporting tool where…

    crowdsourcing · accessibility mapping · physical accessibility · urban accessibility · citizen sensing

  • Real Time Object Scanning Using a Mobile Phone and Cloud-based Visual Search Engine

    Yu Zhong, Pierre J. Garrigues, Jeffrey P. Bigham · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013)

    This paper presents Scan Search, an iPhone application that enables blind users to identify everyday objects in real time by continuously scanning with their phone camera rather than taking individual photos. The core challenge addressed is that blind people struggle with the…

    visual accessibility · object recognition · blind users · mobile accessibility · computer vision

  • Answering Visual Questions with Conversational Crowd Assistants

    Walter S. Lasecki, Phyo Thiha, Yu Zhong, Erin Brady, Jeffrey P. Bigham · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013)

    This paper introduces Chorus:View, a system that enables blind users to get visual questions answered through continuous conversational interaction with multiple crowd workers viewing a live video stream from the user's mobile device. The system addresses key limitations of…

    blind and low vision · crowdsourcing · human computation · assistive technology · visual assistance

  • Visual Challenges in the Everyday Lives of Blind People

    Erin Brady, Meredith Ringel Morris, Yu Zhong, Samuel White, Jeffrey P. Bigham · 2013 · CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

    This paper presents the findings of a year-long large-scale study of VizWiz Social, an iPhone application that allows blind users to take a photograph, record a spoken question about it, and receive answers from crowd workers or social contacts within about a minute. Between May…

    blind users · crowdsourcing · mobile accessibility · VizWiz · visual question answering

  • VBGhost: A Braille-Based Educational Smartphone Game for Children

    Lauren R. Milne, Cynthia L. Bennett, Richard E. Ladner · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters to a growing word fragment…

    braille · mobile accessibility · game accessibility · blind children · education

  • What Health Topics Older Adults Want to Track: A Participatory Design Study

    Jennifer L. Davidson, Carlos Jensen · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents a participatory design study investigating what health topics older adults (aged 65+) want to track using mobile health (mHealth) applications. The authors argue that most mHealth app developers fail to conduct needs assessments with older adult end users,…

    older adults · aging · participatory design · mHealth · mobile accessibility

  • Follow That Sound: Using Sonification and Corrective Verbal Feedback to Teach Touchscreen Gestures

    Uran Oh, Shaun K. Kane, Leah Findlater · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper proposes and evaluates two techniques for teaching touchscreen gestures to users with visual impairments: gesture sonification (mapping finger position to audio using pitch for the y-axis and stereo panning for the x-axis) and corrective verbal feedback…

    touchscreen accessibility · sonification · gesture learning · blind users · visual impairment

  • How Power Wheelchair Users Choose Computing Devices

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two hours, cataloguing their use…

    motor impairment · wheelchair · mobile accessibility · device selection · assistive technology

  • Exploring the Use of Speech Input by Blind People on Mobile Devices

    Shiri Azenkot, Nicole B. Lee · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how blind people use speech input on mobile devices through two studies: a survey of 169 participants (64 blind/low-vision, 105 sighted) and a laboratory study with 8 blind participants composing paragraphs on an iPod Touch using speech dictation versus…

    visual impairment · blindness · speech input · speech recognition · mobile accessibility

  • The Feasibility of Eyes-Free Touchscreen Keyboard Typing

    Keith Vertanen, Haythem Memmi, Per Ola Kristensson · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper proposes a novel approach to eyes-free touchscreen typing where users imagine a QWERTY keyboard somewhere on the device and tap out an entire sentence without seeing the keyboard and without receiving any intermediate feedback about letters or words typed. This…

    visual impairment · text entry · eyes-free interaction · touchscreen · keyboard

  • Physical Accessibility of Touchscreen Smartphones

    Shari Trewin, Cal Swart, Donna Pettick · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines touchscreen smartphone adoption and usability for people with dexterity impairments through interviews and hands-on observations with 16 participants (mean age 40) at a New York centre serving approximately 3,500 people with physical disabilities annually.…

    motor impairment · dexterity impairment · touchscreen · mobile accessibility · smartphone

  • Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment

    Susumu Harada, Daisuke Sato, Dustin W. Adams, Sri Kurniawan, Hironobu Takagi, Chieko Asakawa · 2013 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)

    This paper investigates how blind and partially sighted people can be supported not only in capturing photographs but in organising, recalling, and sharing them afterwards — a step that the authors argue has been largely neglected in prior blind-photography research. The study…

    blindness and low vision · mobile accessibility · assistive technology · photography · audiophotography

18 results.